03-16-2021, 10:45 AM | #11 |
Join Date: Jul 2006
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Re: What makes a god?
I've used a sliding scale in the past, including a campaign world with a very definitely Creator who is orders of magnitude above anything else, but has performed a Yazidi style withdrawl (or maybe not, depending on which religion you happen to ask) and is not directly active in the campaign world (as far as anyone can tell). His role is taken by the Eight Judges who he appointed as deputies (or not, depending on who you ask) but are essentially high end angels and not gods.
There are a range of uncreated things that were living in the space where creation now exists - many of them are annoyed at the intrusion and serve as, essentially, Great Old Ones, although some have actually become relatively benevolent and serve as somewhat squirrely minor gods to various religions. Then there are the "small gods" - mostly sapient, high end spirits, mostly venerated by Shamen and gods only by courtesy. It would be theoretically possible for a powerful mortal to become a small god - powerful shamen, for example, already have a formidable astral presence and trail of spirit retainers and it would not take much for one to leave enough behind after death to remain a major player. |
Tags |
campaign, gods, religion |
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