06-05-2012, 01:29 PM | #31 | |
Join Date: Nov 2009
Location: Oregon
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Re: FP/ER Regeneration And Magic
Perhaps the reason why ER is not normally given a power modifier (though it's almost always restricted to fueling a single power group) is that there don't tend to be things that block or remove the ER itself. For example, a wizard doesn't have his ER (Magic) drained by walking into a No Mana Zone, and ER (Psi) isn't a valid target for an Anti-Psi's Neutralize. There could be an exception to this (a mana pool that varies by local mana level, for example) in which case a power modifier might be appropriate. I'd tend to avoid this however, since it mostly adds complexity without much gain.
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06-05-2012, 01:32 PM | #32 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: FP/ER Regeneration And Magic
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On the other hand it is invulnerable to attacks and if you do add the Pm your making it more vulnerable. If you would allow a PM (electrical) on an ER then I think you should allow magical as well. However you do need to hit them with counter powers to be fair. |
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06-05-2012, 01:39 PM | #33 | |
Join Date: Mar 2010
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Re: FP/ER Regeneration And Magic
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Default behavior is "if its' not prohibited, its' allowed". I'm not seeing a prohibition anywhere. * Subject to GM review and approval but everything has that requirement, and as such its' not especially notable. |
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06-05-2012, 01:46 PM | #34 | |
Join Date: Nov 2009
Location: Oregon
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Re: FP/ER Regeneration And Magic
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06-05-2012, 01:59 PM | #35 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: FP/ER Regeneration And Magic
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After all, if it isn't a real limitation, it isn't worth anything... I'm willing to be convinced otherwise, I'm just not seeing it right now. |
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06-05-2012, 06:39 PM | #36 |
Join Date: Jun 2008
Location: Provo, UT
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Re: FP/ER Regeneration And Magic
I don't really understand why this wouldn't be considered a limitation.
If you have 100 ER with PM: Magic, go down to say 10 energy, then get stuck in a No Magic area for a few days, when you get out you still only have 10 energy. If you don't have PM: Magic, then you'd regenerate your ER normally while in the No Magic area, when you got out you be at full power. In fact, you could even make an argument that even though you are in a no magic area, since you have a 100 ER without the PM: Magic, you could still use that 100 energy to do spells with. I belive Cadsuane has a belt that does just this in the Wheel of Time books. There is a city where magic doesn't work, but it allows her to store a limited supply of saidin (magic) in her belt to use while inside the no magic area. |
06-05-2012, 06:57 PM | #37 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: FP/ER Regeneration And Magic
OK I did. Regeneration (only Energy Reserve, Magical) -10% AND Magical -10% sounds to me like getting 10% for free.
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
06-05-2012, 07:11 PM | #38 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: FP/ER Regeneration And Magic
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And yet he can do anything he wants and get back that ER relatively quickly, or use Recover Energy and have that ER back even more quickly. And in most campaigns getting stuck in a no mana area for several days and then running into something where you need massive ER in a hurry is a much rarer situation than getting tired from combat, exertion, lack of sleep, etc. Not being able to recover ER in a no mana area doesn't sound like nearly the same limitation as "I've got lots of ER but little Fatigue." For a more direct comparison, consider not recovering ER in a no mana area to not being able to regain fatigue....
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
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06-05-2012, 07:47 PM | #39 | |
Join Date: Mar 2010
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Re: FP/ER Regeneration And Magic
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Now, if you're saying that you wouldn't allow it in your campaigns? Thats' fine. Far be it from me to be down on anyone using house-rules (I use enough of them myself!) ... but then we are talking house-rules and not RAW; its' nice to specify which one you're talking about so as to avoid confusing other people. |
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06-05-2012, 07:51 PM | #40 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: FP/ER Regeneration And Magic
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magic, regeneration |
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