Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-01-2012, 02:57 PM   #1
Goober4473
 
Goober4473's Avatar
 
Join Date: May 2008
Default FP/ER Regeneration And Magic

I have a mechanical question and a balance question conerning FP/ER regeneration:

Mechanical: How is FP/ER Regeneration affected by Recover Energy? I believe it's been stated that Very Fast Healing doubles the rate of HP Regeneration. Is there a similar effect with Recover Energy and FP/ER Regeneration?

Balance: Is allowing Extreme FP/ER Regeneration for a mage broken? 150 points is a lot, but 10 energy per turn (more if the above works) to cast spells is pretty rediculous.
Goober4473 is offline   Reply With Quote
Old 05-01-2012, 03:10 PM   #2
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: FP/ER Regeneration And Magic

Quote:
Originally Posted by Goober4473 View Post
Balance: Is allowing Extreme FP/ER Regeneration for a mage broken? 150 points is a lot, but 10 energy per turn (more if the above works) to cast spells is pretty rediculous.
Consider that Mana Enhancer 2 [100] allows a mage to cast spells effectively for free in a Normal Mana zone, and ME 3 [150] lets him do that in Low Mana. Mana Enhancer has the added utility of enabling spell casting in Zero Mana. Compared to that, regaining 10 energy per turn for [150] isn't so extreme.
vierasmarius is offline   Reply With Quote
Old 05-01-2012, 03:25 PM   #3
Goober4473
 
Goober4473's Avatar
 
Join Date: May 2008
Default Re: FP/ER Regeneration And Magic

Quote:
Originally Posted by vierasmarius View Post
Consider that Mana Enhancer 2 [100] allows a mage to cast spells effectively for free in a Normal Mana zone, and ME 3 [150] lets him do that in Low Mana. Mana Enhancer has the added utility of enabling spell casting in Zero Mana. Compared to that, regaining 10 energy per turn for [150] isn't so extreme.
Technically Mana Enhancer says it caps at 2, but it's a good comparison. Very high mana also turns failures into critical failures, but is effectively infinite regeneration, rather than 10 per second.

[Edit]: Also, how does mana Enhancer affect Blocking spells and maintaining spells? It specifies spells cast during your turn.

Last edited by Goober4473; 05-01-2012 at 03:39 PM.
Goober4473 is offline   Reply With Quote
Old 05-01-2012, 03:46 PM   #4
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: FP/ER Regeneration And Magic

Quote:
Originally Posted by Goober4473 View Post
Technically Mana Enhancer says it caps at 2, but it's a good comparison. Very high mana also turns failures into critical failures, but is effectively infinite regeneration, rather than 10 per second.
Oh, I missed the cap. I have seen GMs relax that limit, at least for power builds that have other included limits.

Quote:
[Edit]: Also, how does mana Enhancer affect Blocking spells and maintaining spells? It specifies spells cast during your turn.
Remember that turns in GURPS overlap - your first turn isn't technically over until your second turn rolls around. As long as you don't expend all your energy earlier in the turn, you should be able to cast a Blocking spell in response to a later attack, and regain the FP at the start of your next turn.

But back to your original question, I hadn't considered the effect of the Recover Energy spell on ER Regen. My first instinct is to say "no". After all, while HP 20+ will double your HP Regen rate, FP/ER Regen doesn't get the same boost for 20+ energy. Unless Kromm or someone rules otherwise, I think I'll keep it simple and say that Recover Energy only affects the character's natural recovery. In fact, on re-reading the spell's description, it doesn't say "doubles / quintuples recovery", but says "recover 1 FP per 5 minutes / 2 minutes".

Last edited by vierasmarius; 05-01-2012 at 03:52 PM.
vierasmarius is offline   Reply With Quote
Old 05-02-2012, 11:54 AM   #5
Not another shrubbery
 
Join Date: Aug 2004
Default Re: FP/ER Regeneration And Magic

Quote:
Originally Posted by Goober4473 View Post
Technically Mana Enhancer says it caps at 2, but it's a good comparison. Very high mana also turns failures into critical failures, but is effectively infinite regeneration, rather than 10 per second.
The effect of Very High Mana on energy cost compares quite well with Extreme FP Regeneration. The additional chance for normal critical failures, worse results for actual ones, and lesser effects in zones of mana < Normal should account for the fifty points price difference between ME2 and the Regen.
Not another shrubbery is offline   Reply With Quote
Old 05-01-2012, 03:41 PM   #6
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: FP/ER Regeneration And Magic

Quote:
Originally Posted by Goober4473 View Post
Balance: Is allowing Extreme FP/ER Regeneration for a mage broken?
Depends what else you allow. For the same 150 points you could get magery +10, which would also be rather broken.
Anthony is online now   Reply With Quote
Old 05-01-2012, 09:02 PM   #7
Fred Brackin
 
Join Date: Aug 2007
Default Re: FP/ER Regeneration And Magic

Quote:
Originally Posted by Goober4473 View Post
I have a mechanical question and a balance question conerning FP/ER regeneration:

Mechanical: How is FP/ER Regeneration affected by Recover Energy?

Balance: Is allowing Extreme FP/ER Regeneration for a mage broken?
1. The 3e version (from Gurps:Myth) did stack with Recover Energy but the 4e version has different roots and does not.

2. Let's say it's absolutely campaign altering and unlikely to mix well with msot other mage builds. Though I did contrast a Fire Wizard with ER:FP with a cleric who had spent about the same amount of pts on Energy Reserve. 50pts of Energy Reserve is kind of campaign altering too.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 05-01-2012, 09:20 PM   #8
Alden Loveshade
 
Alden Loveshade's Avatar
 
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
Default Re: FP/ER Regeneration And Magic

Quote:
Originally Posted by Goober4473 View Post
I have a mechanical question and a balance question conerning FP/ER regeneration:

Mechanical: How is FP/ER Regeneration affected by Recover Energy? I believe it's been stated that Very Fast Healing doubles the rate of HP Regeneration. Is there a similar effect with Recover Energy and FP/ER Regeneration?

Balance: Is allowing Extreme FP/ER Regeneration for a mage broken? 150 points is a lot, but 10 energy per turn (more if the above works) to cast spells is pretty rediculous.
If I understand your question correctly, this is specifically covered in GURPS Powers (p. 119). "The Recover Energy spell (p.B248) improves the recharge rate of ER (Magic)." It also says "Regeneration can have "ER Recovery" or "ER Only" for the price of "Fatigue Recovery" or "Fatigue Only".... This is +0% for Energy Reserve Only (doesn't do HP or normal Fatigue), or +100% for Energy Reserve Recovery (coves HP and ER).

So if you have Regeneration with no modifiers, it does not speed up the recovery of ER. If you have the appropriate modifiers, it does.
__________________
GURPS Fantasy Folk: Elves My first GURPS supplement
Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS
Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia

Last edited by Alden Loveshade; 05-01-2012 at 09:26 PM. Reason: fixed typo
Alden Loveshade is offline   Reply With Quote
Old 05-01-2012, 09:25 PM   #9
Alden Loveshade
 
Alden Loveshade's Avatar
 
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
Default Re: FP/ER Regeneration And Magic

Quote:
Originally Posted by Goober4473 View Post
....Balance: Is allowing Extreme FP/ER Regeneration for a mage broken? 150 points is a lot, but 10 energy per turn (more if the above works) to cast spells is pretty rediculous.
If you're in a game where mages have 150 extra points just to recover Energy Reserve faster (without recovering HP--that would cost 300 points), you're probably in a high-powered game and IMHO it likely won't be unbalancing. Let's face it, they could buy a heck of a lot with that extra 150 points (Magery 15+, anyone?)
__________________
GURPS Fantasy Folk: Elves My first GURPS supplement
Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS
Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia
Alden Loveshade is offline   Reply With Quote
Old 05-01-2012, 11:25 PM   #10
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: FP/ER Regeneration And Magic

Quote:
Originally Posted by Alden_Loveshade View Post
If you're in a game where mages have 150 extra points just to recover Energy Reserve faster (without recovering HP--that would cost 300 points), you're probably in a high-powered game and IMHO it likely won't be unbalancing. Let's face it, they could buy a heck of a lot with that extra 150 points (Magery 15+, anyone?)
However that 150 can be easily reduced by Thing like "Granted by Familiar -40%, Magical -10%" dropping it down to [75]

or as part of a Magic staff Breakable with either DR 2 or less (-20%), not especially reparable (-15%), and -15% for size. Can Be Stolen, -30% for [30]
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Reply

Tags
magic, regeneration


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:54 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.