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Old 07-31-2014, 11:57 AM   #41
vierasmarius
 
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Default Re: Rocket Artillery (TL 4)

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Originally Posted by sir_pudding View Post
The Scatter rules are very generous to long range explosive weapons, even misses by 10+ are usually going to saturate the area with explosions and shrapnel.
Good point. A first step in fixing that would be to use the Speed / Range table to determine the distance of a miss, rather than MoF = yards. I'd use MoF -2 and round down, so a miss by 1, 2 or 3 still lands at 1, 2 or 3 yards, but beyond that the distance off will rise logarithmically. A miss by 10 will land 50 yards away, dealing 1/150 of the explosive damage, and fragment damage on a roll of 7-.
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Old 07-31-2014, 12:02 PM   #42
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Default Re: Rocket Artillery (TL 4)

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Originally Posted by vierasmarius View Post
Good point. A first step in fixing that would be to use the Speed / Range table to determine the distance of a miss, rather than MoF = yards. I'd use MoF -2 and round down, so a miss by 1, 2 or 3 still lands at 1, 2 or 3 yards, but beyond that the distance off will rise logarithmically.
Something like that, yes. I think it should only even kick in when the range is significant in the first place (50+ yards?) and there's probably some clever math to do along the lines of Doug's conversion of Minute of Angle to GURPS Acc.
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A miss by 10 will land 50 yards away, dealing 1/150 of the explosive damage, and fragment damage on a roll of 7-.
This only even matters if the explosion does 25d [10d] or more.
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Old 07-31-2014, 12:06 PM   #43
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Default Re: Rocket Artillery (TL 4)

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Originally Posted by sir_pudding View Post
Something like that, yes. I think it should only even kick in when the range is significant in the first place (50+ yards?) and there's probably some clever math to do along the lines of Doug's conversion of Minute of Angle to GURPS Acc.
Right, otherwise you end up with 10 yard grenade tosses ending up 40 yards in the opposite direction. =P
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Old 07-31-2014, 12:08 PM   #44
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Default Re: Rocket Artillery (TL 4)

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Right, otherwise you end up with 10 yard grenade tosses ending up 40 yards in the opposite direction. =P
Also the best way to expand the rules is to create a case where the Basic Set rules still apply as written, as much as possible, IMO.
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