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Old 02-24-2023, 09:08 AM   #1051
ericthered
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Default Re: Corco's Villa (IC)

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Originally Posted by TGLS View Post
Besides the fish?

"What does strange mean?"
"It looks like giant plates of something just appeared in the water. And the location of everything just jumped a little... we'll try to figure it out."
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Old 02-25-2023, 10:53 PM   #1052
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Originally Posted by ericthered View Post
"It looks like giant plates of something just appeared in the water. And the location of everything just jumped a little... we'll try to figure it out."
"Hm. I don't think we want to just hit giant plates. Maybe we could shoot them first?"
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Old 02-27-2023, 09:08 AM   #1053
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Originally Posted by TGLS View Post
"Hm. I don't think we want to just hit giant plates. Maybe we could shoot them first?"
"That's what the radar experts say it looks like. That doesn't mean that's what it is. The demons can't teleport giant metal plates into the ocean, can they? It could be some sort of exotic energy attack, I suppose"

"If you get a good look, let us know."

************************************

The two Agents of Corco get into the airlock, and are cycled to the outside of the submarine. Its moving fast. The demon fish are behind it, about 70 yards away still.

The four demons are swimming towards the submarine, changing their forms as they approach. One is transforming into an enormous shark. Another into a squid monster of its own sort. A third into a sort of deep sea dragon, beating its wings to "fly" through the water(*no breath attack possible though). The fourth is taking the form of a very large eel.

The demons are having to chase the sub, and are catching up steadily... about 3 yards/sec.

What skills will you use to move around the sub without getting swept away?
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Old 02-27-2023, 09:47 AM   #1054
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Default Re: Corco's Villa (IC)

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Originally Posted by ericthered View Post
"That's what the radar experts say it looks like. That doesn't mean that's what it is. The demons can't teleport giant metal plates into the ocean, can they? It could be some sort of exotic energy attack, I suppose"
"Well I try to expect the unexpected. They're probably trying to redirect us in any case."

Quote:
Originally Posted by ericthered View Post
"If you get a good look, let us know."
"I'll see what I can do."

Quote:
Originally Posted by ericthered View Post
The two Agents of Corco get into the airlock, and are cycled to the outside of the submarine. Its moving fast. The demon fish are behind it, about 70 yards away still.

The four demons are swimming towards the submarine, changing their forms as they approach. One is transforming into an enormous shark. Another into a squid monster of its own sort. A third into a sort of deep sea dragon, beating its wings to "fly" through the water(*no breath attack possible though). The fourth is taking the form of a very large eel.
I wonder if my vibrating swords will be enough...

Quote:
Originally Posted by ericthered View Post
The demons are having to chase the sub, and are catching up steadily... about 3 yards/sec.

What skills will you use to move around the sub without getting swept away?
I'll try to climb around on the outside of the submarine.

Quote:
[574] 23-02-27 16:43:39 GMT
Climbing
3d6 <= 16
4 + 1 + 4 = 9 ... success
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Old 02-27-2023, 11:19 PM   #1055
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Default Re: Corco's Villa (IC)

Quote:
Originally Posted by ericthered View Post
What skills will you use to move around the sub without getting swept away?
Skills? Vassarious has no relevant skills unfortunately. Just their DX, whatever morphology adaptations they can take advantage of, and a teather to the sub.
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Old 02-28-2023, 07:33 AM   #1056
ericthered
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Default Re: Corco's Villa (IC)

We are in combat time, the Demons are moving towards the submarine at an effective speed of 3/yards per second, and are 67 yards away. Do you have any actions for those first 10 seconds?
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Old 02-28-2023, 08:05 AM   #1057
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Default Re: Corco's Villa (IC)

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Originally Posted by ericthered View Post
We are in combat time, the Demons are moving towards the submarine at an effective speed of 3/yards per second, and are 67 yards away. Do you have any actions for those first 10 seconds?
I blaze away at them with the sea rifles. Maybe 6-7 seconds of fire including reload?

Attached some rolls. Drop the rolls that wouldn't happen when Halcyone was busy reloading, which I think would be... None of the first five, three of the second five (assuming a magazine similar to a Storm Carbine).
Quote:

[1261] 23-03-03 05:07:43 CET

Shots in the First Five Seconds (Skill +2 RoF -9 70yd Range)

3d6 <= 9
1: 5 + 4 + 1 = 10 ... failure
2: 2 + 2 + 1 = 5 ... success (2 Possible Hits)
3: 4 + 4 + 6 = 14 ... failure
4: 4 + 2 + 3 = 9 ... success (1 Possible Hit)
5: 1 + 4 + 2 = 7 ... success (2 Possible Hits)

[1262] 23-03-03 05:08:11 CET

Shots in the Second Five Seconds (Skill +2 RoF -8 70yd Range)

3d6 <= 10
1: 4 + 5 + 1 = 10 ... success (1 Possible Hit)
2: 5 + 4 + 4 = 13 ... failure
3: 1 + 2 + 5 = 8 ... success (1 Possible Hit)
4: 5 + 2 + 3 = 10 ... success (1 Possible Hit)
5: 6 + 4 + 1 = 11 ... failure

Last edited by TGLS; 03-02-2023 at 09:12 PM.
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Old 03-03-2023, 08:02 PM   #1058
ericthered
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Default Re: Corco's Villa (IC)

Halcyone blazes away (count your limbs, you may have more shots than you are counting). Is she concentrating fire on one of them? She has two hits so far.
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Old 03-03-2023, 09:01 PM   #1059
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Quote:
Originally Posted by ericthered View Post
Halcyone blazes away (count your limbs, you may have more shots than you are counting).
Sometimes Halcyone finds her arms have a mind of their own...
Quote:
[576] 23-03-04 03:51:04 GMT
Shots in the First Five Seconds (Skill +2 RoF -9 70yd Range)
3d6 <= 9
1: 5 + 5 + 2 = 12 ... failure
2: 5 + 5 + 1 = 11 ... failure
3: 1 + 4 + 3 = 8 ... success
4: 5 + 2 + 2 = 9 ... success
5: 2 + 1 + 6 = 9 ... success
6: 4 + 3 + 5 = 12 ... failure
7: 6 + 6 + 2 = 14 ... failure
8: 4 + 6 + 1 = 11 ... failure
9: 6 + 5 + 3 = 14 ... failure
10: 6 + 2 + 1 = 9 ... success

sum: 109, average: 10.90, success: 4/10 40%

[577] 23-03-04 03:51:23 GMT
Shots in the Second Five Seconds (Skill +2 RoF -8 50yd Range)
3d6 <= 10
1: 5 + 1 + 3 = 9 ... success
2: 6 + 3 + 3 = 12 ... failure
3: 3 + 5 + 2 = 10 ... success
4: 1 + 4 + 5 = 10 ... success
5: 5 + 4 + 2 = 11 ... failure
6: 5 + 2 + 3 = 10 ... success
7: 1 + 4 + 5 = 10 ... success
8: 1 + 5 + 5 = 11 ... failure
9: 5 + 5 + 1 = 11 ... failure
10: 1 + 6 + 2 = 9 ... success

sum: 103, average: 10.30, success: 6/10 60%
All those are one hit, so 10 more possible hits
Quote:
[578] 23-03-04 03:56:42 GMT
Damage rolls (before halving due to half damage)

5d6
1: 6 + 2 + 3 + 2 + 4 = 17
2: 1 + 2 + 5 + 5 + 1 = 14
3: 4 + 2 + 1 + 6 + 3 = 16
4: 4 + 3 + 3 + 4 + 2 = 16
5: 2 + 6 + 3 + 3 + 1 = 15
6: 1 + 2 + 2 + 4 + 5 = 14
7: 6 + 5 + 4 + 6 + 2 = 23
8: 2 + 2 + 3 + 6 + 5 = 18
9: 1 + 4 + 3 + 3 + 1 = 12
10: 6 + 4 + 2 + 1 + 1 = 14
11: 5 + 5 + 4 + 1 + 2 = 17
12: 6 + 5 + 3 + 3 + 2 = 19

sum: 195, average: 16.25
15 points of damage so far

Quote:
Originally Posted by ericthered View Post
Is she concentrating fire on one of them? She has two hits so far.
Given they probably still have regeneration, I think better of dividing the fire, and choose to concentrate on one of them.
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Old 03-05-2023, 09:39 PM   #1060
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Default Re: Corco's Villa (IC)

Vassarious will aim and then take fire, focusing on the Shapeshifter taking sharklike features.

(You can roll or ask me to based on if we are working on rifle defaults or natural attacks.)
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