Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS > GURPS Resources

Reply
 
Thread Tools Display Modes
Old 04-12-2021, 02:41 PM   #61
Yolgie
 
Join Date: Apr 2021
Default Re: GURPS Game Aids: Computer Programs

I created a tiny tool to calculate a table with the slam damage / speed for given HP. Ideal to add to a char sheet for a character that tends to use slams (or for his horse)

https://yolgie.github.io/GurpsSlamTableCalculator/


Done as a vue.js app hosted on github pages.
Source: https://github.com/Yolgie/GurpsSlamTableCalculator
Yolgie is offline   Reply With Quote
Old 05-06-2021, 09:49 AM   #62
nick_coffin
 
Join Date: Aug 2004
Default Re: GURPS Game Aids: Computer Programs

There's a new Virtual Table Top game aid for GURPS using the FoundryVTT engine:

GURPS 4th Edition Game Aid (Unofficial), or GGA.

GGA has been reviewed and approved by SJGames and is available now for anyone wanting to use FoundryVTT as their virtual tabletop.

Although the version number is 0.9.3 (as of this writing) it is functionally complete.

There are a number of videos demoing the workings of GGA, as well as a written guide/manual (Google Doc).

You can get more information or request additional features at the main author's GitHub account page or join us on the GURPS Discord (channel vtt-foundry). (I am one of the contributors.)

There's a thread on the forums about GGA -- if you have any testimonials or questions for the author/contributors, refer to that thread: Playing GUPRS with the help of FoundryVTT
nick_coffin is offline   Reply With Quote
Old 05-17-2021, 03:00 PM   #63
psydraco
 
Join Date: Nov 2019
Default Re: GURPS Game Aids: Computer Programs

I do not know if here is the place to report it, but there it goes (if not, please can someone tell where it is for me to make a post there?)

GURPS Innate Attack Calculator is ignoring the -10% from the "magic" limitation. When you select the limitation it does not apply to the cost or the description.

link for the game aid
http://www.sjgames.com/gameaids/gurps/g4innatecalc.html
psydraco is offline   Reply With Quote
Old 05-24-2021, 07:16 AM   #64
laserdog
 
laserdog's Avatar
 
Join Date: Sep 2004
Default Re: GURPS Game Aids: Computer Programs

Hey there, I'm the author of that innate attack calculator, and agreed, the version SJ Games is hosting has some bugs and is very old.

Checkout this version, it has a lot of improvements.

http://101010.org/kyle/gurps/innate_attack_calc.html
laserdog is offline   Reply With Quote
Old 09-14-2021, 03:59 PM   #65
nick_coffin
 
Join Date: Aug 2004
Default Re: GURPS Game Aids: Computer Programs

Hey everyone -- I'm going to be at GenCon all weekend, and I will have my laptop with me. If anyone wants an in-person demo of the NaN (Nick and Nose) GURPS Game Aid for Foundry, send me a message on Discord or message me here on the forums.
nick_coffin is offline   Reply With Quote
Old 09-21-2021, 07:32 AM   #66
benz72
 
benz72's Avatar
 
Join Date: Oct 2006
Location: Chagrin Falls
Default Re: GURPS Game Aids: Computer Programs

User/GM testament:
I just ran the first installment of a DF/DFRPG campaign on Foundry last night using GGA (thanks for putting that out Nick).
We ran into 'where is that button' 'how do I set permissions' issues typical for first time in a new program but it really went a lot more smoothly than I had feared. I expect a little between-session mucking about for the sake of familiarity will put a lot of that to bed and let us get in to some of the more advanced features and modules.
Thanks again Nick & Nose.
__________________
Benundefined
Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble.
benz72 is offline   Reply With Quote
Old 10-09-2022, 05:35 PM   #67
restlessgriffin
 
Join Date: Jul 2021
Default Re: GURPS Game Aids: Computer Programs

Does anyone know if there are plans for GURPS Character Sheet (GCS) to handle builds in GURPS Dungeon Fantasy Role Playing Game (DFRPG) covering modular builds from Pyramid Companion 3 article "Five Easy Pieces" by Sean Punch". They do something similar with "Delvers to Grow" already.
restlessgriffin is offline   Reply With Quote
Old 01-27-2023, 06:21 PM   #68
KarlKost
 
Join Date: Mar 2017
Location: Brazil
Default Re: GURPS Game Aids: Computer Programs

Hi guys, I wanted to share this with yall

https://azgaar.github.io/Fantasy-Map-Generator/

This is the best map generator I have ever seem, it's online and totally free, just amazing for those wanting to create fantasy maps for games. It has everything you could possibly imagine: populations, cultures, religions, political borders, places of interest, even armies, sub divisions of nations into provinces, it even creates banners or flags for each place! Even the cities you can open individually, and it generates maps for each individual village/city, and you can add THOUSANDS of city to it!

It generates auto maps with EVERYTHING included... Really, it's absolutely amazing, give it a try if you dont know it yet
KarlKost is offline   Reply With Quote
Old 04-08-2024, 11:31 AM   #69
cvannrederode
 
cvannrederode's Avatar
 
Join Date: Apr 2015
Location: Pennsylvania
Default Re: GURPS Game Aids: Computer Programs

I've created a Windows Utility for Star Systems using the rules in GURPS space.

It requires Windows Vista and .Net 8.0. Link is here

It currently supports:
  • Random Generation of Worlds.
  • Random Generation of Star systems, including attempting to insert a previously created single world.
  • Tracking multiple star systems, including their X,Y,Z coordinates.
  • Changing, editing, renaming of objects. Moving orbits.
  • Adding planets, moons, and settlements to the system.
  • Deleting items
  • Saving and loading to file
  • Full Keplerian elements for all orbits save Asteroid Belts.
  • A display of the orbits around a star or planet.
  • Support for legacy planet types from 3rd Edition, with no constraints on parameters.
  • Printing
  • Trade Routes and Jump Line support.

Limitations:
  • The orbit display is janky, and the UI in general is very rough. (My UI skills aren't the best)
  • Trade routes always us straight line distance, and cannot be constrained to jump lines (this is planned)
  • Massive stars past their life go right to a random stellar remnant (neutron star/black hole). I need to find a good reference for aging of massive stars.
  • I think the remove star menu item doesn't do anything yet.
  • This a beta release. There is a small chance it could blow up and scorch your face, fair warning.

Quick start guide:
  • New: System now has proper menu system, and much better UI.
  • To create something, use the Create menu.
  • Tools menu has options to remove objects, as well as setting the campaign settings, printer settings, and creating a random moon system for an existing world.
  • To change something, double click on a line in the Tree View on the left. This will open a properties window, with three sections. The left is a text box where a description can be entered (a rich text box, with some formatting controls at the top). On the top right is a parameter list, double clicking on a parameter name will allow you to change a parameter. If it can be changed, you'll get a prompt to enter a new value. If you can't you'll get box saying that, and sometimes with more info. (i.e. you can't change diameters; you have to change mass or density instead). Some parameters have constraints. On the bottom left is a place for a graphic; you can click Load Image to add one, or drag and drop an image file. Clear image will clear it out.
  • When entering orbital distances for moons, you can enter earth diameters (without units) or kilometers (by putting km -- actually any valid SI prefix and m will work) I know this is a weird mix of SAE and SI, but I made it so I can easily enter moon data for our solar system from Wikipedia

Also, Temperatures above 750K, for both stars and planets with high blackbody temps, are colored according to the blackbody spectrum. And Garden worlds are highlighted green.

It is a .NET program, written in C#, and requires a relatively modern version of windows (7 and up) with .NET 8.0 installed.

I originally created this (sorta) in Excel using VBA macros, but the macro version of that file got lost, and instead of redoing it there, I switched to C#. I'm still actively working on it, and adding things; it just came to a point where it's somewhat usable for people other than me. Hopefully someone will try it out. If you have any suggestions, comments, or bugs, let me know!

EDIT: Made some major changes -- things listed in Red are planned and/or were working before, but aren't working now.

Last edited by cvannrederode; 05-23-2024 at 06:42 AM. Reason: Updated the program.
cvannrederode is offline   Reply With Quote
Reply

Tags
programs, resources

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:42 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.