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#11 | |
Join Date: Aug 2004
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Note: Tunnels left by most SM 0 characters may not necessarily be comfortable for others to traverse. Tunnel is inherently switchable, so that a Permeator with it can decide whether or not to leave a passage at any time. |
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#12 | |
Join Date: Aug 2004
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#13 |
Join Date: Oct 2007
Location: Richmond, California, USA
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The reason for the interpretation where you need CCO is that the book says, "You can leave a tunnel (of about your size) behind you, if you choose." (emphasis mine).
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#14 | |
Join Date: Sep 2008
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Creating a nice, perfect tunnel is what happens if Tunneling includes (or is in addition to) Can Carry Objects. Otherwise, you're making some sort of tunnel that is impassable if you are carrying any objects. At least, that's my interpretation - although one where you simply can't carry anything while creating the tunnel also works.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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#15 | |
Join Date: Aug 2004
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#16 | |
Join Date: Sep 2008
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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#17 |
Join Date: Dec 2007
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#18 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Many tunnels in fiction have everything carried get lost in transit, though it's more common for things to just get left behind, falling to the ground as the traveler passes into the tunnel.
Nothing like having your fillings and contacts hit the ground to really appreciate some carrying capacity.
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Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. -RAH |
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#19 | |
Join Date: Aug 2004
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#20 |
Join Date: Dec 2007
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No, most tunnels in fiction are physical holes and you just walk through them. The Permeation Tunnel is NOT a teleportal.
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Tags |
doors, insubstantiality, locks, permeation, tunneling |
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