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#111 | |
Join Date: Jul 2008
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UB fits when you surprise people because you are an outside context problem. It doesn't fit when you surprise people because you simply have traits that aren't superficially obvious. I agree, but Anthony is explicitly taking the opposite tack.
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#112 |
Join Date: Mar 2016
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It depends on the genre. In Monster Hunters, you do explicitly need Low or No Signature for your DR to not be easily spotted, whereas in Supers (based on the templates), there's no cost difference between obvious and non-obvious DR. It's all up to the GM the exact details of how it works for a certain game.
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#113 | |
Join Date: Dec 2007
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#114 | |
Join Date: Feb 2005
Location: Berkeley, CA
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I make the assumption that DR follows the normal rules for advantages and if they wanted it to work differently they'd say so. |
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#115 | ||
Join Date: Jul 2008
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I don't think the 'normal rules' have ever been as cut-and-dried as all that. To my eye, the large majority of GURPS writing gives no thought to the visibility or non-visibility of traits.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#116 |
Join Date: Feb 2005
Location: Berkeley, CA
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As far as I can tell, the default assumption is that whether innate traits are visible or invisible is a cosmetic effect and not worth points unless the cosmetic effects are strong enough to cause a reaction adjustment, unnatural features, or other similar side effects. It's entirely reasonable to put something like Temporary Disadvantage (Social Stigma: Barbarian, -10%) on visible DR, or to just apply such a disadvantage outright if the DR is not switchable, but it's not built into the advantage.
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#117 |
Join Date: Dec 2007
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The point. Missing it. Yes, you can see that a warbot is shiny and a crocodile has scales. So what? How is that a limitation for them? Getting no signature on an innate attack lets you attack without anyone figuring out where the attack came from or even noticing there was an attack without examining the victim. What would getting no signature on your DR let you do? With it's DR a Warbot looks like a killer robot. Remove its skin and it still looks like a killer robot.
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#118 | ||
Join Date: Jul 2008
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That assumption is (A) highly unsatisfactory to me and (B) undermined quite a bit by the No/Low Signature Enhancements and Visible Limitation. Although those modifiers only seem to expressly pertain to active abilities. Powers 163-164 asserts that passive abilities or abilities not currently in use can never be detected without the use of special senses. That is rather obviously not the case for things like armor plating or an overt mounted weapon. Humanocentrism striking again? Quote:
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#119 |
Join Date: Dec 2007
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Not bluddy likely Your enemies are going to attack with the weapons they have. It's not like "Visible" means "Calculable". The crocodile has a DR of what, one? two?. The mutant crocodile-man known as Crocodevil from my random supers/horror idea has skin that looks exactly the same, except he's DR 8. Godzilla doesn't look much different texture wise. He's got DR 1000, Nor can you assume just because you're looking at a robot with metal skin that you can't shoot through it. The real way you find out whether your target is bullet-proof is to actually shoot it and see how much of a ding you make. Now I'm not going to say that "looking like a rock monster" isn't worth points. But I am going to say that the point value is better represented with disadvantages like Appearance, Unnatural or Supernatural Features, and Social Stigma Freak.
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#120 | |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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affliction, fixed, house rules, rules |
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