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#31 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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The reason why we reduced being hefty to a spectrum of cosmetic traits that primarily influence your ability to be spotted in a crowd of less-hefty people was that we could reach no useful consensus on what "fat" entailed . . . as evidenced by this thread. The 3e treatment was clearly plain old wrong for many real-world individuals. People sometimes have too much fat but also the muscle to carry it. Some people carry it all on their hips or thighs; others, on their belly; still others, on their chest. Then again, some people just have a little too much everywhere. And some people have the genes to live to 110 whilst overweight, while others are courting a heart attack at 35.
So if you're fat, the first thing you do is take a weight and a height that say "fat" to you. There are dozens of BMI and WHR calculators online. Pick one and use it. Next, select some or all of your disadvantage points from this list (which runs from front to back through the Basic Set):
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#32 | |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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#33 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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IIRC, about a third of a typical excess weight is actually muscle.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#34 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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You can simulate lowering Move & Dodge simply by lowering Basic Speed. You can lower how much weight you can lift by buying down Lifting ST (or, rather by buying down ST and buying up Striking ST and HP). So really the only change that is made is when Move & Dodge penalties for carrying equipment comes into effect, and that is a very minor change. Nor is there any evidence that it's a change that garners any more realism. And it certainly doesn't make the game rules any easier - in fact it slightly complicates them. It also removes some flexibility from the system. What if I want my Fat character to Move more slowly but not to have a lowered Dodge or Lifting ST? That's not possible if all Fat characters are handled by your "Carries Extra Encumbrance" disadvantage, where as it is possible in the current system. That makes it a net loss, IMO.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 09-24-2009 at 10:00 AM. |
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#35 | |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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#36 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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I still would prefer positive and negative encumbrance like in the Gulliver rules. If you carry the weight wrong like in Kromm's example, then add bad back or other disadvantages. Just because fat would require more than one trait to cover it all, doesn't mean we should just throw up our hands in defeat. Also, yay, I'm back. |
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Tags |
disadvantage, kromm, kromm answer, q&a, rev. pee kitty |
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