07-16-2010, 02:05 PM | #11 | |
Join Date: Jul 2010
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Re: Attacks of opportunity, or just the threat of them
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Polydamas: Thanks for that thread reference; I missed it when trying to search the forum for this topic earlier. Last edited by muranternet; 07-16-2010 at 02:09 PM. Reason: Polydamas note |
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07-16-2010, 02:14 PM | #12 | |
Join Date: Jul 2008
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Re: Attacks of opportunity, or just the threat of them
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Agreed that the run-by is going to have serious defensive problems (assuming they're going for an immediate attack rather than just taking a Move to get past the defender and set up for a better attack next turn). But penalized defense and no defense are different.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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07-16-2010, 03:04 PM | #13 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Attacks of opportunity, or just the threat of them
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Oh, and if you want real tany goodness, it's two perks: Shield Wall Training and Sacrificial Parry. |
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07-16-2010, 03:23 PM | #14 | |
Join Date: Jul 2010
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Re: Attacks of opportunity, or just the threat of them
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Shield wall and sac parry would be nice, if wussy was in a line with tanky, but the situation described involves a craven archer standing well behind the shield fighter, so it wouldn't matter. I suppose what I was looking for was more of a zone of control, but on reading this thread and the other thread about D&D style zone control, I think the best options for tanky are wait maneuvers, and the best option for wussy when he gets charged is to run around like an idiot a lot tying up the guy who's attacking him. |
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07-16-2010, 03:41 PM | #15 | |
Join Date: Sep 2007
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Re: Attacks of opportunity, or just the threat of them
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The GM should consider whether or not those NPCs are tactically savvy and trained enough to do such a thing. And unless they are really good, they may well have to take time to coordinate: "Let's get him on the count of three...1...2...3!" to make sure they're both charging at the same second. If for some reason the two attackers aren't equal, and one of them is vulnerable while the other is invulnerable, the attacker just specifies the Wait to ignore the invulnerable guy, so he can't draw a futile attack. If they are interchangeable, there's nothing particularly "tricky" about which one you hit; so who cares if the attackers "forces" you to hit the one of his choice? |
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07-16-2010, 03:47 PM | #16 | |
Join Date: Jul 2008
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Re: Attacks of opportunity, or just the threat of them
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I'm not sure, but I've seen indications that there's some degree of flex in Wait activation. So it might be possible to have a Wait that does trigger when A1 comes toward you with an AoD, but not use it and have it still available when A2 makes his move, so that if he tries to run past you can chop him up, and if he just advances with AoD as well you can still take a swing.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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07-16-2010, 03:56 PM | #17 |
Join Date: Mar 2006
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Re: Attacks of opportunity, or just the threat of them
I'd say the best way to prevent a one-turn runaround of the archer's protection is to keep the archer further back in the first place. Ideally, if he's got a ranged weapon that takes so long to load or ready, he shouldn't be standing right behind the guy protecting him. Keep the archer ten yards back or so and he'll have a chance to put an arrow into the enemy moving around his fighter, or the fighter spin and hit the flanker from the rear.
(I realize that sometimes the situation dictates less-than-ideal positioning, but most of the time you ought to be able to keep a few yards of room if you're not surprised.) |
07-16-2010, 03:57 PM | #18 |
Join Date: Aug 2007
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Re: Attacks of opportunity, or just the threat of them
Some of your problem may be with the concept of the tank fighter. That is someone in heavy armor who is primarily defensively oriented while it is an archer or mage who does the real damage. None of this works that well in Gurps.
As a counter-example, Nyx the Barbarian does act as an effective screen for Aldehar the Incendiary but she does not do this passively. She does this by making herself impossible to ignore and causing anyone within range of her heavily enchanted flaming flail to fear for their lives and crap in their pants. She kills enemies at a much faster rate than Aldehar (though he sometimes makes up for it in bulk). So, confronted by multiple opponents? Kill one quickly. That should force the other one to think about his own defense rather than treating you as one of those orange barrels you see used in road repairs.
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Fred Brackin |
07-16-2010, 04:05 PM | #19 | |
Join Date: Jul 2010
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Re: Attacks of opportunity, or just the threat of them
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Probably the best way to simulate what I'm looking at here is to just look at the field logically from the POV of the enemy. If you have two enemies, one in front of you and one ten yards back or so, your instinct is to go for the one in front of you most of the time. Cannon fodder doesn't have the benefit of satellite battlefield monitoring. EDIT: Actually, if wussy is twenty yards back, then tanky has succeeded in his role of keeping two enemies in place. He simply gets beat on by two enemies, thereby keeping them in place and away from wussy, thereby accomplishing his mission. Last edited by muranternet; 07-16-2010 at 04:10 PM. |
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07-16-2010, 04:13 PM | #20 | |
Join Date: Jul 2008
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Re: Attacks of opportunity, or just the threat of them
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As your own example demonstrates, a melee fighter needing to prevent enemies from reaching a squishy type works just fine in GURPS. How good that squishy is at killing people isn't really the point. (Also, while a non-lethal 'tank' probably won't work, a deadly-but squishy DPS could. Built with a powerful ranged Innate Attack, say.) Also, the defender doing their job just by being scary is heavily dependent on the behavior of hostile NPCs. There are any number of reasons one might have to actively prevent the enemy from reaching their target.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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Tags |
control, hex, tactical combat, tank, teamwork |
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