06-10-2021, 12:34 AM | #41 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Can we have a powerstone quirk thread?
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Since it raises the local mana level by at least 1 step it works as a Mana Enhancer item. More over per the RAW Mana Pool works in no mana area because it raises the local mana level. Unless the quirk is aspected to a certain college(s) such a powerstone will demand top dollar. I should point out the way powerstone is worded it seems to be the only spell that is immune to the Power 15 adjusted to mana level rule. Otherwise it couldn't recharge in low mana unless it had been enchanted at skill 20 for normal mana.
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06-10-2021, 01:11 AM | #42 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Can we have a powerstone quirk thread?
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None of the other spells in GURPS MAGIC 2nd edition, save for enchantment spells, can damage the "mesh". Essentially, the "Mesh" or "Weave" of magic items can only be constructed/impaired/destroyed by Enchantment spells per GURPS MAGIC 2nd edition. This is why that particular case/spell (Charge Powerstone) is an anomaly. |
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06-10-2021, 05:32 AM | #43 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Can we have a powerstone quirk thread?
Yep. Magic Items 1 has a table for this. Including prices for 0-quirk stones. A 100-point stone costs $1,4M. A 0-quirk 100-point powerstone costs $25M.
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06-10-2021, 08:12 AM | #44 |
Join Date: Dec 2007
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Re: Can we have a powerstone quirk thread?
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06-10-2021, 09:56 AM | #45 |
Join Date: Aug 2007
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Re: Can we have a powerstone quirk thread?
Powerstones _don't_ work in Low Mana unless they started at Power 20. No magic item does.
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06-10-2021, 10:03 AM | #46 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Can we have a powerstone quirk thread?
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I don't think it quite works that way Maximara. Take for instance, the following: Mage with skill 15, creates a 1 point powerstone on his first session with the enchantment process. By luck of all lucks, the mage manages to critically cast his spell on the very first try. Rolling 2d6 to see what the new power level is (per pg 17 of GURPS MAGIC), the mage's powerstone goes from a base line of 15 power, to (on an average roll of 7 on 2d6) to 22. This permits the powerstone to go from being operational in a normal mana zone to a low mana zone. Likewise, the powerstone can be enchanted by someone with a skill of 20, and craft a powerstone to power 20. Either way, the powerstone is now at skill 20, and is capable of still obeying the limit placed on the functionality of powerstones. The real question is - can an inert powerstone with energy in it, still function as a powerstone if its power level (aka skill level) below 20 in a low mana zone? To the way the rules are worded, no. A magic item does not function as a magic item if its "power" is lower than 15 for a normal mana zone, or lower than 20 for a low mana zone. |
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06-10-2021, 10:04 AM | #47 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Can we have a powerstone quirk thread?
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06-10-2021, 10:39 AM | #48 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Can we have a powerstone quirk thread?
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Edit: the GURPS Wiki does not list it as published before GURPS Grimoire although I don't know how hard they searched https://gurps.fandom.com/wiki/Charge_Powerstone
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06-10-2021, 04:44 PM | #49 | |
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Re: Can we have a powerstone quirk thread?
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06-10-2021, 04:59 PM | #50 |
Join Date: Jan 2006
Location: London, UK
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Re: Can we have a powerstone quirk thread?
Recharging Stone has stick figure appear on top surface , that seems to be performing some type of indecipherable semaphore .
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enchantment, magic, powerstones |
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