05-17-2021, 12:53 PM | #1 |
Join Date: Jul 2006
Location: Capital City, Germany
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Relocating Area Spells
After casting an area spell, can a mage move the area of the spell to another location?
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05-17-2021, 01:11 PM | #2 |
Join Date: Jun 2013
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Re: Relocating Area Spells
I'd say not by default, unless the spell specifically has rules for moving it around. I believe Thaumatology has optional rules to allow you to take a penalty and pay some additional FP to add an Enhancement to a spell - in this case you'd be looking at Mobile (B107).
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GURPS Overhaul |
05-17-2021, 01:19 PM | #3 | |
Join Date: Aug 2004
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Re: Relocating Area Spells
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05-17-2021, 01:27 PM | #4 |
Join Date: Jan 2017
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Re: Relocating Area Spells
There's a perk called Area Spell Mastery that allows it for one spell.
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05-17-2021, 01:47 PM | #5 |
Join Date: Jul 2006
Location: Capital City, Germany
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Re: Relocating Area Spells
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05-17-2021, 01:52 PM | #6 | |
Join Date: Jul 2006
Location: Capital City, Germany
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Re: Relocating Area Spells
Quote:
I must have misinterpreted that spell. Because I already knew it, but I had the impression that it didn't work the intended way. Through your hint and re-reading it is now clear! |
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05-18-2021, 04:36 PM | #7 |
Join Date: Aug 2018
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Re: Relocating Area Spells
The only default option I know of is that when it comes to pay FP cost to maintain an area spell you can choose to not pay it for certain hexes and let it end there but not other places you pay for.
This can't let you affect new regions though. |
Tags |
area, magic, movement, spell |
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