12-31-2013, 02:04 PM | #31 |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
|
12-31-2013, 02:05 PM | #32 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
Quote:
In DF a typical temple is also a 160 point Power Item going by the prices in LCT2. There's no reason the temple can't be a power item, and the altar be a power item, and so on too. |
|
12-31-2013, 02:10 PM | #33 |
Banned
Join Date: Mar 2006
|
Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
* * * * * * * * * * * * * * *
Last edited by namada; 09-21-2014 at 12:48 AM. |
12-31-2013, 02:15 PM | #34 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
Quote:
Quote:
Quote:
Last edited by sir_pudding; 12-31-2013 at 02:52 PM. |
|||
12-31-2013, 02:21 PM | #35 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
|
Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
[Magic] is in the title, not [Powers]. As far as I know you were the one mentioning Magic-As-Powers, though some other people had brought up Modular Abilities to hold the spell slots.
Discussing the Resurrection spell itself seems like a good thing to split into its own topic.
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub. |
12-31-2013, 02:51 PM | #36 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
|
Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
__________________
I'm a collector, not a gamer. =) |
12-31-2013, 04:31 PM | #37 |
Banned
Join Date: Mar 2006
|
Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
* * * * * * * * * * * * * * *
Last edited by namada; 09-21-2014 at 12:48 AM. |
12-31-2013, 05:28 PM | #38 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
I don't see any call for this. I have no idea what you are actually thinking or whether you've memorized the spell names in GURPS.
Quote:
Quote:
Last edited by sir_pudding; 12-31-2013 at 05:31 PM. |
||
12-31-2013, 06:40 PM | #39 |
Banned
Join Date: Mar 2006
|
Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
* * * * * * * * * * * * * * *
Last edited by namada; 09-21-2014 at 12:48 AM. |
12-31-2013, 10:25 PM | #40 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
|
Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
Spell "slots" has both the base "here's a spell slot" and the cost-per-skill-point. Would that 60x increase apply to both, to the base cost, or to the cost-per-skill-point?
__________________
I'm a collector, not a gamer. =) |
Tags |
delay, maintain spell |
|
|