07-02-2021, 02:07 PM | #1 |
Join Date: Mar 2013
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[DF] Is This A Good High Elf Template?
So I want to know if this is a good template for a DF High Elf. In particular this would be accounting for half your points budget before advantages, so should I keep things as they are or swap them out for some skills and more Wizardly abilities?
High Elf 50 points When people say Elf what they really mean is High Elf. High Elves are the quintessential, stereotypical even, Elves. High Elves are the most cosmopolitan of all Elves and the type most likely to live in cities or travel. Attribute Modifiers: ST-1 [-10]; IQ+1 [20]. Advantages: Ambidexterity [5]; Appearance (Attractive) [4]; Language Talent [10]; Magery 0 [5]; Musical Ability 1 [5]; Photographic Memory [10]; Voice [10]. Perks: Elven Gear [1]. Disadvantages: Sense of Duty (Nature) [-15]. Features: Gold or silver hair. |
07-02-2021, 02:36 PM | #2 |
Join Date: Jan 2006
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Re: [DF] Is This A Good High Elf Template?
I think this is 45 points. Can I math today? I'm pretty sure we have 45.
45 points is steep. Most DF players will look at it and see if they can get close to 45 CP of positive traits out of it. ... So bards. You want all your high elf PCs to be bards, and all your bard PCs to be high elves?? This is good. You might also get some scholarly wizards, if that is a role your players like. My personal requirements for new DF races is "arguably comparable or better than baseline human in more than one class, but not unambiguously better, and pulls in some unusual traits to mix it up a bit[2]." [1] This hits the first and last, but it just too much bard bait for the second, so I wouldn't use it as is. [1] Core DF races do not all meet this, it is my threshold for NEW ones. [2] If the unusual is really fun, I might be flexible on the first two. |
07-02-2021, 04:05 PM | #3 | |||
Join Date: Mar 2013
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Re: [DF] Is This A Good High Elf Template?
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07-02-2021, 04:33 PM | #4 |
Join Date: May 2010
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Re: [DF] Is This A Good High Elf Template?
So you took the high-elf in DF3 and added Ambidexterity, Language Talent, and Photographic Memory? These are all sort of niche traits and not many PCs are going to get full use out of all of them. Sort of against the spirit of Dungeon Fantasy. I would recommend against itunless you are doing the same thing to every other race, including humans.
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07-02-2021, 10:19 PM | #5 | |
Join Date: Mar 2013
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Re: [DF] Is This A Good High Elf Template?
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And yes every race will be getting this, including humans. |
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07-03-2021, 05:33 AM | #6 |
Join Date: Mar 2013
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Re: [DF] Is This A Good High Elf Template?
Here's another attempt:
High Elf 50 points When people say Elf what they really mean is High Elf. High Elves are the quintessential, stereotypical even, Elves. High Elves are the most cosmopolitan of all Elves and the type most likely to live in cities or travel. Attribute Modifiers: ST-1 [-10]; IQ+1 [20]. Advantages: Appearance (Attractive) [4]; Magery 0 [5]; Voice [10]. Remaining 35 points to the General Traits list, which has the following addations: Advantages: Familiar [15], Magical Bloddline [Varies], Skills: Alchemy, Hazardous Materials (Magical), Hidden Lore (Demons, Elementals, Magic Items, Magical Writings, Secret Writings, Spirits, or Undead), Occultism, Thaumatology, and any Spell that has no more then a single prequesite. Perks: Elven Gear [1]. Disadvantages: Sense of Duty (Nature) [-15]. Features: Gold or silver hair. And here's the General Traits list: Advantages: ST +1 [10]; DX +1 [20], HT +1 [10], IQ +1 [20], HP +1 to +3 [2/level], Per +1 to +2 [5/level], Basic Move +1 [5], Appearance (Attractive, Handsome, or Very Handsome) [4, 12, or 16], Charisma 1-4 [5/level], Combat Reflexes [15], Danger Sense [15], Enhanced Block 1 [5], Enhanced Parry 1 (One Melee Weapon skill) [5], Fearlessness [2/level] or Unfazeable [15], Fit [5] or Very Fit [15], Intuition [15], Language Talent [10], Languages (any) [2-6/language], Lifting ST 1-3 [3/level], Mind Shield [4/level], Night Vision 1-5 [1/level], Signature Gear [Varies], Skills: Acrobatics, Architecture, Area Knowledge*, Armoury*, Connoisseur*, Dancing, Detect Lies, Engineer, Erotic Art, Falconry, Fast-Draw*, First Aid, Gambling, Holdout, Jeweler, Knot-Tying, Leadership, Lifting, Lip Reading, Packing, Pharmacy, Poisons, Prospecting, Running, Shadowing, Skiing, Strategy*, Swimming, Tactics, Teamster*, Thaumatology, Tracking, Urban Survival, Weather Sense, Writing |
07-03-2021, 06:15 AM | #7 |
Join Date: Aug 2007
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Re: [DF] Is This A Good High Elf Template?
I'm working with this one instead of your second template because it's easier and I did want to note that I also get 45 pts. All of the Advantages add up to 60 and then you figure in a -15 pt Disad.
Then you get the question of is it "good" and I have to note that it contains only Traits that any PC could buy for exactly the same price. That means its only average if you want exactly this mix. Otherwise it's cp inefficient. You'd have to be willing to pay a cp penalty because you really wanted to be an Elf. A Template should contain some unique element or otherwise it should be minimized and made as generically useful as possible. This is sort of why I don't like Templates.They tend to be restrictions on my ability to make the character I want rather than aids.
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Fred Brackin |
07-03-2021, 05:49 PM | #8 | |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Re: [DF] Is This A Good High Elf Template?
For the first attempt I like all the others get 45 points.
For the second one I get 80 plus whatever you want to charge for this Quote:
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07-03-2021, 05:53 PM | #9 | |
Join Date: Mar 2013
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Re: [DF] Is This A Good High Elf Template?
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Beyond that I'll be making Racial Templates mandatory and they'll all have the same cost. A possibility is reducing racial cost down and making up the difference with a cultural template. |
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07-03-2021, 05:57 PM | #10 |
Join Date: Mar 2013
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Re: [DF] Is This A Good High Elf Template?
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