07-31-2012, 03:15 PM | #1 |
Join Date: Mar 2009
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A few questions on magic...
Wands (specfically Wands of Healing) - Does the caster have to touch the subject, ie. does he have to make a hit roll during combat (preusmably the target will be willing to be healed and not defend!)
Area Spells (specfically the various Wall of XXXX spells) - All area spells seem to be cast in a circle but what if you want to block a corridor with a wall of lightning? Can you cast the spell in a straight line? What would the mana cost be? Divide the length you want to stretch by 2*pi? Mana Damper advantage - Assuming you have the advantage with a radius so it can effect people around you, how would it work in relation to duration spells that are already on (eg. Armour or Wall of XXXXX or Fog)? eg. You walk up to the enemy wizard does his Fire Armour fizzle out so you can then hit him safely? Thanks in advance for your help :) |
07-31-2012, 03:22 PM | #2 |
Join Date: Dec 2007
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Re: A few questions on magic...
That might be an unreasonable presumption. Combat is confusing and trying to touch a combatant with a stick in the middle of it is a good way to get stabbed. And yes, the description does say that the caster has to touch the subject.
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07-31-2012, 03:36 PM | #3 |
Join Date: Mar 2009
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Re: A few questions on magic...
LOL I see your 'point' (Sorry!), I might give players a perception check to notive that is their friend with a wand of healing poking them!
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07-31-2012, 04:18 PM | #4 | ||
Join Date: Mar 2010
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Re: A few questions on magic...
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07-31-2012, 06:35 PM | #5 | |
Join Date: Aug 2007
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Re: A few questions on magic...
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So suppose you cast Create Fire with 2x base cost. You can affect a 7 hex pseudo-circle or you can affect only 3 hexes in a row to make a "wall" or you can even leave out specific hexes. You could leave the center hex of that Create Fire non-firey so you could stand in it and set only the 6 hexes around it on fire. Then you have a "circle of fire" but it's all still done with just Create Fire. Lines, hollow circles, arcs, whatever. As long as it fites inside the maximum pseudo-circle you can create with the Area Spell in question, it's legal.
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Fred Brackin |
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07-31-2012, 07:24 PM | #6 | |
Join Date: Nov 2009
Location: Oregon
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Re: A few questions on magic...
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Or if that seems too extreme, the perk might just double the max length of the Wall, if it's only 1 hex wide in a straight line; an Area 4 spell would have a diameter of 7 hexes, so the Perk would double that to 14. |
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07-31-2012, 07:35 PM | #7 |
Join Date: Aug 2007
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Re: A few questions on magic...
Both seem too extreme to me. You're (at a minimum) effectively halving energy cost for 1 pt.
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Fred Brackin |
07-31-2012, 11:18 PM | #8 | |
Join Date: Jun 2010
Location: Dreamland
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Re: A few questions on magic...
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07-31-2012, 11:40 PM | #9 |
Join Date: Nov 2009
Location: Oregon
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Re: A few questions on magic...
I thought so too, but the only thing I could find related to Area spells was Area Mastery, which lets the caster change the affected hexes after the spell has been cast.
In regards to it being overpowered, maybe so. It should probably be modeled after the Wall enhancement (B109). This turns an Area Effect power into a straight line with a length of 3 yards per yard of radius. For a spell, this gives roughly +50% the length for the same energy cost. |
08-01-2012, 12:14 AM | #10 | |
Join Date: Jun 2010
Location: Dreamland
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Re: A few questions on magic...
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Tags |
area, damper, magic, wand |
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