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Old 02-07-2020, 02:29 AM   #11
Michele
 
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Default Re: Is there a reason why Reputation modifiers round costs down?

Quote:
Originally Posted by Anaraxes View Post
Check again.

Originally Posted by B9
Quote:
Rounding
...
Round up for point costs. When you modify a point cost by a percentage, or multiply it by a factor, round all fractions up. For instance, a 25% enhancement to a 15-point ability would result in 18.75 points, which would round to 19 points. For negative numbers, “up” means “in the positive direction”; e.g., if you multiply -7 points by 1/2 to get -3.5 points, round the result to -3 points.
That's what I meant, even though I did not find the relevant page ref. Thank you.
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Old 10-16-2021, 05:24 PM   #12
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Default Re: Is there a reason why Reputation modifiers round costs down?

May I ressurrect this? Because I still have doubts here.

The Basic Set clearly says to Round Down reputation values, in both editions. And there is no good examples to clarify this in 4ed. But it is clear that round up should mean in positive direction and round down in the negative direction.

BUT

In 3ed the example gives us a -2.5 rounding "down" to a -2 point disadvantage!

So, the correct interpretation should be "drop All the fractions!" instead of round down? It is an Errata in 4ed or a mistake back in 3ed?

Quote:
Originally Posted by awesomenessofme1 View Post
But it actually doesn't work that way for Reputation, since it's "round down", not "drop all fractions". If you have a -2 reputation and a +2 reputation, both with x1/3, the negative one will be [-4], but the positive one will be [3].
In these cases, I would be inclined to add it all up and round only in the end.
Seems the right thing to do in multifaceted characteristics.
Not sure if it corresponds to the spirit of RAW.
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Old 10-16-2021, 06:24 PM   #13
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Default Re: Is there a reason why Reputation modifiers round costs down?

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Originally Posted by BaHalus View Post
The Basic Set clearly says to Round Down reputation values, in both editions.
This was errata'd away. The description of Reputation no longer mentions rounding, so only the general rule applies: round all Reputation costs to the nearest whole number in the positive direction.
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Old 10-17-2021, 12:51 AM   #14
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Default Re: Is there a reason why Reputation modifiers round costs down?

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Originally Posted by Stormcrow View Post
This was errata'd away. The description of Reputation no longer mentions rounding, so only the general rule applies: round all Reputation costs to the nearest whole number in the positive direction.
I don't have the latest version to check directly, but per the change list I saw on the forum, it was actually changed from "round down" to "drop fractions", not to the normal round-up rules.
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Old 10-17-2021, 02:03 AM   #15
johndallman
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Default Re: Is there a reason why Reputation modifiers round costs down?

Quote:
Originally Posted by awesomenessofme1 View Post
I don't have the latest version to check directly, but per the change list I saw on the forum, it was actually changed from "round down" to "drop fractions", not to the normal round-up rules.
That's correct:
Quote:
Originally Posted by Basic Set Characters, 7th Printing, p. 28
Apply multipliers for people affected
and frequency of recognition, and
then drop all fractions at the end.
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Old 10-17-2021, 10:23 AM   #16
Donny Brook
 
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Default Re: Is there a reason why Reputation modifiers round costs down?

I've developed a rule-of-thumb for rounding in GURPS (except where the rule says specifically otherwise): rounding never benefits the subject character.
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Old 10-17-2021, 11:53 AM   #17
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Default Re: Is there a reason why Reputation modifiers round costs down?

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Originally Posted by Donny Brook View Post
I've developed a rule-of-thumb for rounding in GURPS (except where the rule says specifically otherwise): rounding never benefits the subject character.
With a few exceptions, that's how it works by RAW.
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Old 10-17-2021, 12:05 PM   #18
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Default Re: Is there a reason why Reputation modifiers round costs down?

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Originally Posted by BaHalus View Post
...In these cases, I would be inclined to add it all up and round only in the end.
Seems the right thing to do in multifaceted characteristics.
Not sure if it corresponds to the spirit of RAW.
I think it corresponds okay.

With formal metatraits, Limitations and Enhancements can be applied to the whole package, with rounding consequently done on the whole package.

Also, Kromm has confirmed that with leveled traits it is correct to apply any enhancement or limitation costs to the whole stack and round at the end.
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Old 10-17-2021, 04:01 PM   #19
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Default Re: Is there a reason why Reputation modifiers round costs down?

Probably because a +1 to reaction rolls with all wizards in modern Alabama is clearly a perk, and the formula prices it at 5/3=1.67
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Old 10-18-2021, 02:33 AM   #20
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Default Re: Is there a reason why Reputation modifiers round costs down?

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Originally Posted by Donny Brook View Post
Also, Kromm has confirmed that with leveled traits it is correct to apply any enhancement or limitation costs to the whole stack and round at the end.
Oh, good, I thought that was just a house rule. I never liked double rounding with Innate Attacks, especially for 1 damage ones.
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