02-05-2020, 09:48 PM | #1 |
Join Date: Mar 2016
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Is there a reason why Reputation modifiers round costs down?
A cursory Ctrl-F suggests it's the only case in the entire Basic Set where you round costs. Seems a bit strange, and I don't see any reason why it would be unique.
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02-06-2020, 02:09 AM | #2 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Is there a reason why Reputation modifiers round costs down?
The pricing for Reputation is such that rounding is relatively common. I've always had the impression that rounding its cost down, as opposed to everything else rounding up, is to encourage players to take Reputations for their characters.
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02-06-2020, 08:27 AM | #3 |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Is there a reason why Reputation modifiers round costs down?
My opinion is that normally, Advantages round up (you get no discount on decimals). Disadvantages round down. Yes, that "round down" doesn't appear through a raw search function, because the wording used is "drop all fractions" (i.e., if you would get a -22.5 break, you only get a -22, not a -23).
Reputation is a special case, because the section deals with negative and positive Reputation together (i.e., as a Disadvantage and as an Advantage). It could have stated that you have to round up for positive Reputation costs, and down in the case of negative Reputation costs, yes. |
02-06-2020, 10:11 AM | #4 | |
Join Date: Mar 2016
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Re: Is there a reason why Reputation modifiers round costs down?
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02-06-2020, 10:37 AM | #5 | ||
Join Date: Sep 2007
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Re: Is there a reason why Reputation modifiers round costs down?
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Quote:
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02-06-2020, 10:49 AM | #6 |
Join Date: Mar 2016
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Re: Is there a reason why Reputation modifiers round costs down?
I think it should be pretty clear from reading that I had a slight mixup between positive and negative. If you replace down with up and negative with positive, what I said is in the text you quoted. And what I said still should be true for the fee cases you round point costs down.
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02-06-2020, 11:04 AM | #7 |
Join Date: Jun 2013
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Re: Is there a reason why Reputation modifiers round costs down?
It also shows up for Resistant - x1 for Immunity, x1/2 for +8, x1/3 for +3, drop all fractions. I think Reputation and Resistant may be the only Advantages where it's typical to modify price by a divisor rather than by a percentage, so there's that link I suppose. My guess would be that for Reputation, they wanted negative and positive Reputations to cancel out evenly; no clue for why Resistant uses the same trend (particularly as it doesn't line up very well with Susceptible, and you're not allowed to have overlapping Resistant and Susceptible).
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GURPS Overhaul |
02-06-2020, 11:41 AM | #8 | |
Join Date: Mar 2016
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Re: Is there a reason why Reputation modifiers round costs down?
Quote:
Last edited by awesomenessofme1; 02-06-2020 at 12:54 PM. |
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02-06-2020, 12:41 PM | #9 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Is there a reason why Reputation modifiers round costs down?
I suspect a simple carryover from previous editions, which did not include general rules for rounding, but which DID say "round down" in the rules for Reputation.
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02-06-2020, 06:28 PM | #10 |
Join Date: Jun 2013
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Re: Is there a reason why Reputation modifiers round costs down?
Hmmm... right you are. That's rather contrary to typical GURPS design (a Disadvantage has at best the same absolute value as its opposite Advantage, and often has a lower absolute value), so I'd probably reinterpret that as "drop fractions" rather than "round down."
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GURPS Overhaul |
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reputation, rounding |
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