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Old 12-29-2019, 10:17 AM   #31
Flyndaran
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Default Re: [Basic] Disadvantage of the Week: Restricted Diet and Slow Eater

Okay, I think I get it. Strength though has plenty of uses in most high tech campaigns.
I believe most examples of appropriate alteration of point costs per setting are going to be more nuanced than those suggested in this thread.

But all of this is really what house rules are for. And I would hazard to say that the vast majority of groups have at least some of those.

(I've been a bit foggy headed lately. So if I'm especially dense or unclear, I apologize.)
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Old 12-29-2019, 06:31 PM   #32
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Default Re: [Basic] Disadvantage of the Week: Restricted Diet and Slow Eater

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I've been a bit foggy headed lately. So if I'm especially dense or unclear, I apologize.
It's possible that you might have offended me at some time in the years we've been here, but I can't remember an example.
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Old 12-29-2019, 08:31 PM   #33
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Default Re: [Basic] Disadvantage of the Week: Restricted Diet and Slow Eater

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That hasn’t changed the RAW.
And RAW has it's place, but when we're discussing how to alter a price based on campaign needs saying "But that's not RAW!" is off no utility.
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Old 12-29-2019, 08:31 PM   #34
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Default Re: [Basic] Disadvantage of the Week: Restricted Diet and Slow Eater

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... no utility.
Pardon, I mean "vanishingly small utility".
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Old 12-30-2019, 04:08 AM   #35
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Default Re: [Basic] Disadvantage of the Week: Restricted Diet and Slow Eater

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And RAW has it's place, but when we're discussing how to alter a price based on campaign needs saying "But that's not RAW!" is off no utility.
But that's not what I'm discussing, and it's not the topic of this thread. I'm not saying that it's not a legitimate branching from the original topic. But I think the original topic is the disadvantages as presented in the RAW.
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Old 12-30-2019, 05:15 AM   #36
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Default Re: [Basic] Disadvantage of the Week: Restricted Diet and Slow Eater

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But I think the original topic is the disadvantages as presented in the RAW.
And then a side discussion arose about pricing and whether there was any actual disadvantage to having a Restricted Diet or Vow (Vegetarianism) in the modern world (or other situations, genre dependant), and your ultimate response was "But in the RAW...".
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Old 12-30-2019, 07:10 AM   #37
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Default Re: [Basic] Disadvantage of the Week: Restricted Diet and Slow Eater

I don't mind vow(vegetarian) being [-5] points. The attitude that disadvantages must be extreme and crippling is unhelpful to play, and discourages nuanced characterization.
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Old 12-30-2019, 08:01 AM   #38
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Default Re: [Basic] Disadvantage of the Week: Restricted Diet and Slow Eater

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The attitude that disadvantages must be extreme and crippling is unhelpful to play, and discourages nuanced characterization.
So much this. It doesn't help that there's no viable alternative if playing things 'by the book', and that combines nastily with the belief that no PC should lack Disadvantages - the two combined produce caricaturical characters.

I'm always subtly, often unintentionally, downplaying the impact of disads on the PCs of my players for most of the time. I'm seriously thinking of rewriting Disad mechanics officially for my next GURPS campaign (I personally consider FATE's Compels and Invocations, which means that PCs are compensated to the degree and frequency to which the flaws affect them, to be something to look up to).
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Old 12-30-2019, 10:04 AM   #39
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Default Re: [Basic] Disadvantage of the Week: Restricted Diet and Slow Eater

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So much this. It doesn't help that there's no viable alternative if playing things 'by the book', and that combines nastily with the belief that no PC should lack Disadvantages - the two combined produce caricaturical characters.

I'm always subtly, often unintentionally, downplaying the impact of disads on the PCs of my players for most of the time. I'm seriously thinking of rewriting Disad mechanics officially for my next GURPS campaign (I personally consider FATE's Compels and Invocations, which means that PCs are compensated to the degree and frequency to which the flaws affect them, to be something to look up to).
One of my guidelines in creating races for Tapestry was that the majority of racial behavior traits were no more than quirks. Disadvantages seemed too extreme for any but the most exceptional qualities.
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Old 12-30-2019, 10:05 AM   #40
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Default Re: [Basic] Disadvantage of the Week: Restricted Diet and Slow Eater

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And then a side discussion arose about pricing and whether there was any actual disadvantage to having a Restricted Diet or Vow (Vegetarianism) in the modern world (or other situations, genre dependant), and your ultimate response was "But in the RAW...".
Well, I think it's relevant that it is not standard GURPS practice to change point values based on setting.
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