11-17-2017, 03:29 PM | #11 |
Join Date: Aug 2004
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Re: GURPS 40K RP conversions
Ultra-Tech and other GURPS scifi supplements try to keep within shouting distance of realism, and Warhammer straight up doesn't give a hoot.
If I were doing this, I would throw out all the Basic Set and Ultra-Tech stats for guns and post-TL4 armor. I'd make up my own stats for the more common guns on the basis of how they compare with melee weapons in the 40k RPGs and the miniature rules. Power fists, chainswords, power armor etc. likewise; I might look into treating special tech like that as magical enchantments. And I'd consciously keep all the numbers pretty modest, so characters with exceptional personal abilities could still shine even against superior gear. Like, a run-of-the-mill gun would do 2d pi, and a bolter would do maybe 2d+2 pi+. Enough for the players to get excited but not enough for the latter to completely invalidate defenses that work against the former, or to discourage the ST 20 space marine or the ST 15 ork from pulling out a sword or choppa when the enemy gets close. And, yeah, 2d pi for a military weapon from a spacefaring future sounds absolutely ridiculous considering TL6 pistols do more. But 40k and realism just don't go together.
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11-17-2017, 04:30 PM | #12 | |
Join Date: Mar 2013
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Re: GURPS 40K RP conversions
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As this thread implies, the way to convert 40K is decide on the feel you want and then build your setting to match that. |
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11-17-2017, 09:04 PM | #13 | |
Join Date: Aug 2005
Location: Denmark
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Re: GURPS 40K RP conversions
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11-17-2017, 09:32 PM | #14 |
Join Date: Jul 2009
Location: UK
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Re: GURPS 40K RP conversions
Gw is notorious for creating highly partisan fluff. Orcslais routinely slaughter marines in the fluff from orc source books. Marines do the same to orcs in marine source book fluff. I take the view that fluff and novel are "some one in universe really wrote and or belives this". That doesn't mean it really works that way. It's mere propaganda.
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11-18-2017, 02:19 PM | #15 | |
Join Date: Jan 2014
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Re: GURPS 40K RP conversions
Quote:
Oddly enough, tabletop games aren't able to quite show off how dangerous or deadly things can be. It's why in WW2 video games, rifles have a combat range of like 20 feet. Last edited by warellis; 11-18-2017 at 02:22 PM. |
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11-18-2017, 02:34 PM | #16 |
Join Date: Feb 2016
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Re: GURPS 40K RP conversions
Yeah, that is always a problem with video games. The later Fallout games tended to be more realistic, as I managed sniper shots at a quarter of a mile in Fallout 3.
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11-18-2017, 05:12 PM | #17 |
Join Date: Dec 2015
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Re: GURPS 40K RP conversions
I feel like I maybe wanna step away from this, because I tend to lean more towards the lower end of things here but the person in question I was helping is the opposite to a ridiculous extreme, (Like Imperator titans being hundreds of meters tall instead of about 50.) So i'm thinking that trying to involve myself here is gonna devolve to scub.
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11-18-2017, 05:26 PM | #18 |
Join Date: Dec 2007
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Re: GURPS 40K RP conversions
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11-18-2017, 07:16 PM | #19 | |||
Join Date: Jan 2014
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Re: GURPS 40K RP conversions
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Powerfists are generally used during boarding operations to make new doors for example. They're heavy enough that Terminator armor is used with them during boarding operations because both armor and powerfist are generally considered too sluggish outside of really close quarters. Terminator armor sensors are sort of interesting: Quote:
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Last edited by warellis; 11-18-2017 at 07:29 PM. |
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11-19-2017, 12:11 AM | #20 | |
Join Date: Jul 2009
Location: UK
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Re: GURPS 40K RP conversions
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Last edited by Ashtagon; 11-19-2017 at 01:26 AM. |
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40k, attributes, gurps, skills. |
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