Quote:
Originally Posted by Shostak
If you radically changed XP/progression by making the cost of a new attribute the attributes new value, you would flatten the progression curve while still making it harder to raise higher attributes relative to lower ones. You'd probably want to limit XP per session to 2-4 points. Characters could progress to 40+ points much more quickly than by using RAW advancement.
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I'm going to give the one that I suggested a try. I tried the 100 XP increase for every attribute. That's simply too fast unless you limit each session to 40-50 XP earned or less. Doubling it for each attribute after 38 at 1,000 XP is also ridiculous.
Taking that approach also promotes some compatibility with the GMs of other games especially if they stick to RAW.