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Old 11-27-2022, 12:22 PM   #1
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Thieves

While I patiently (not!) wait for the release of Dungeon Fantasy Denizens: Thieves, I'm curious how others have built interesting thieves for DFRPG. What makes a thief shine in an adventure? Are there combinations of advantages and skills that are particularly awesome? Has anyone modified the thief template or added abilities to give them more oomph?

I'm considering allowing some elements from DF12: Ninja or even allowing thieves to purchase the 50 point ninja lens. I would probably change the window dressing a bit (black PJs optional).

Has anyone run a party of all thieves? (Adventurers, p.39: "A party won't live long without one thief, and may consist entirely of thieves.")
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