Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Re: [Spaceships] Martian “Gas” Station
Here version 2.1 of the "Gas" Station using RC30 to get power from my "Solar Panel Arrays" on Mars. I parked my new "Mars Rovers" (I'm still tweaking the design so I'll post it later) in the middle section hangar bay and moved my crew and "guest" quarters to the core of that section for maximum radiation protection (yes, that section is already underground but every little bit helps).
Quote:
MARTIAN “GAS” STATION
Code:
TL Name dST/dHP Hnd/SR HT Move LWt. Load SM Occ dDR Range Cost
9^ Martian “Gas” Station 200 — 13 — 30,000 2,899 [3] +11 260ASV [4] 0/5/5 [5] — $969.5M
Height: 150 yd. (450 ft.) Crush Depth: 0.0 Atmospheres (0 ft.)
Energy Bank: 3 PPh / 540 PPt
Power Profile 'a' Power Points: +1 / -1
Power Profile 'b' Power Points: +⅓ / -⅓
Power Profile 'c' Power Points: +⅓ / -⅓
Power Profile 'd' Power Points: +1⅓ / -0
SHIP SYSTEMS
Code:
UPPER
[1-2] Open Space
20 Areas / 1 Acre [6]
[3-5†] Solar Panel Array
1⅓ Power Points [2,7,d]
[6] Hangar Bay
Cap.: 1,000 Tons / SM+7 / Launch: 800 Tons/min [6,10]
Code:
MIDDLE
[1] Stone Armor
dDR 5 [1,5]
[2] Fuel Tank
1,500 Tons of Methane [1]
[3] Habitat
one biology lab, two briefing rooms, one chemistry lab, one clinic, ten fabricator microfacs, one geology lab, two gyms, one hot tub, 60 hydroponics bays, one metallurgy lab, 18 offices, five rec rooms, five restaurants, one science! lab, four small swimming pools, 75 tons of steerage cargo, five theatres [1,6]
[4] Cargo Hold
1,500 Tons / SM+6 Bay Doors [1]
[5] Smaller SM Systems
SM+10 [1]
[a] Fuel Tank
500 Tons of Hydrogen
[b] Hangar Bay
Cap.: 300 Tons / SM+6 / Launch: 400 Tons/min [6,9]
[c] Fuel Tank
500 Tons of Water
[6] Battery Bank
3 PPh / 540 PPt / 3 PP [1]
[Core] Smaller SM Systems
SM+10 [1]
[a] Control Room
Comp: C7 / Comm/Sensor: 8 / 10 Stations [1,6]
[b-c] Habitat
50 cabins, five luxury cabins [1,6]
20 bunkrooms, five cells, one ops center, 25 passenger cabins
Code:
LOWER
[1!] Mining
150 Tons per Hr. [1,6,a]
[2] Stone Armor
dDR 5 [1,5]
[3-4] Fuel Tank
3,000 Tons of Liquid Oxygen [1,8]
[5] Smaller SM Systems
SM+10 [1]
[a!] Chemical Refinery
150 Tons/hr. of Hydrogen [1,6,12,b]
[b†] Fission Reactor
1 Power Point / 50 yr Fuel [1,6,11,b,c]
[c!] Chemical Refinery
650 Tons/hr. of Methane [1,6,13,c]
[6] Smaller SM Systems
SM+10 [1]
[a] Fuel Tank
500 Tons of Hydrogen [1]
[b-c] Fuel Tank
1,000 Tons of Liquid Oxygen [1,8]
[Core†] Fission Reactor
1 Power Point / 50 yr Fuel [1,6,11,a]
User Notes: This “Gas” station mines ice from a frozen underground aquafer which is turned into hydrogen (for reaction mass or lifting gas) or LOH (for fuel cells or rockets) by different chemical refineries. The hydrogen is also used as feed stock for a third refinery that produces methane (reaction mass) with carbon dioxide in the Martian atmosphere.The oxygen produced as a "byproduct" of getting hydrogen from water is also collected, liquified and sold as a valuable commodity on Mars.
Design Switches, Features, & Notes: 7 Airlocks (Capacity: 7 people each), Fuel Cost: $5,360,000; Auxiliary Craft Cost: $54,692,050; Standard Food Cost: $50,000; Total Cost: $1,029,602,050
IR SIGNATURE: +14 (+4 Energy Bank, +4 Solar Panel, +6 Fission Reactor)
CAMPAIGN OPTIONS: EBS's Unofficial rules
[1] Underground System (Cannot be targeted)
[2] Counts as Exposed System when deployed (see p. SS1:66), Targeted at SM+14
[3] Load includes: 24 tons of Crew & Passengers, 50 tons of Standard Food, (25,000 man-days / 96 days), 25 tons in Steerage Cargo, 1,500 tons in Cargo Hold, 1,300 tons in Hangar Bay
[4] Crew Requirement (190 total): 10 Control Stations (1 Commander, 1 Executive Officer, 1 Operations Officer, 1 Flight Officer, 1 Chief Engineer, 1 Intelligence Officer, 1 Communication Operator,
1 Sensor Operator, 1 Science Officer, 1 Cargo Master), 25 Technicians, 26 Auxiliary Craft Crew, 16 Passenger Care, 34 Entertainment, 1 Medical, 56 Office Workers, 10 Scientists, 12 Gardeners
[5] Semi-Ablative (Loses 1 dDR for every 10 points of d-damage it resists)
SYSTEM NOTES: [6] 3 Workspaces per Full system, 1 per Smaller SM system, [7] Power Points ×0.444 for Stellar Luminosity 1.0 L and Distance 1.5 AU
[8] Volatile System (see p. SS1:62), [9] Optimized for Mars Rover, [10] Optimized for Mars Trans-Orbital Taxi (L)
FUEL USED: [11] Fissionables, [12] Hydrogen (1,000 tons), [13] Methane (1,500 tons)
RADIATION PROTECTION FACTOR (PF): 450/450/900, Non-Mass Shielded PF: 75/150/150 (see p. SS5:41)
AUXILIARY CRAFT
Code:
Qty. Ship Location Cost Mass Crew
3 Mars Trans-Orbital Taxi (L) Front $37.1939M 900 12
1 Condor Spaceplane Front $8.89M 100 2
3 Mars Rover Center $8.6082M 300 12
HABITATS
Code:
Qty. Location Type SM Notes
1 Center [3] Biology Lab +0 2 person, +1 Skill
2 Center [3] Briefing Rooms +0 20 person
1 Center [3] Chemistry Lab +0 2 person, +1 Skill
1 Center [3] Clinic +0 10 bed; 1 staff; +3 Skill
10 Center [3] Fabricator Microfacs +0 $50,000 per Hr.
1 Center [3] Geology Lab +0 2 person, +1 Skill
2 Center [3] Gyms +0 40 patrons, 4 staff
1 Center [3] Hot Tub +0 10 person, 1 staff
60 Center [3] Hydroponics Bays +0 240 person production
1 Center [3] Metallurgy Lab +0 2 person, +1 Skill
18 Center [3] Offices +0 36 person
5 Center [3] Rec Rooms +0 100 patrons, 10 staff
5 Center [3] Restaurants +0 100 patrons, 10 staff
1 Center [3] Science! Lab +0 2 person, +1 Skill
4 Center [3] Small Swimming Pools +0 40 person, 4 staff
15 Center [3] Steerage Cargo +0 75 tons
5 Center [3] Theatres +0 100 patrons, 10 staff
50 Center [Cb] Cabins +0 100 person
5 Center [Cb] Luxury Cabins +0 10 person
20 Center [Cc] Bunkrooms +0 80 person
5 Center [Cc] Cells +0 20 person
1 Center [Cc] Ops Center +0 20 person; +1 Skill
25 Center [Cc] Passenger Cabins +0 50 person
OPEN SPACES
Code:
Acres Areas Location Description
1.0 20 Front Domed Greenhouses
Created using the GURPS Spaceships Design Spreadsheet Version 2.0 RC 30 copyright © 2009-2017 Eric B. Smith. This spreadsheet is based on information contained in the GURPS Spaceships series of books.
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You will note power profile "d" (the SPAs) doesn't have a consumption number. That's because its main purpose is to augment the reactors' power load and charge the energy bank so it can run one of the refineries for 9 hours after dark. I also tweaked the habitats a bit. I revised my campaign definition to recognize liquid oxygen as a "new fuel" since it is a major byproduct of getting Hydrogen from water/ice and is very marketable on Mars and to visiting spacecraft by itself. (I calculated the market value as $650/ton but suspect demand would push it higher. By mass alone it would be the major product of the mine.) Tell me what you think.
Dalton “My setting is what it is. Deal with it.” Spence
Last edited by DaltonS; 09-27-2020 at 08:15 AM.
Reason: Revised campaign to recognize liquid oxygen as a "new fuel".
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