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Old 05-27-2015, 01:07 PM   #1
Vernon King Avaritt III
 
Join Date: May 2015
Default Mimic Power Advantage

I have a GURPS Supers game which is ultra powered, 10,000 point characters. Anyway I was wondering if you people could help me with something. I am creating a character who has the ability to copy other peoples powers. If you are a fire blaster he can copy your power exactly and become a fire blaster too. My question is this; how much would this cost?
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Old 05-27-2015, 02:36 PM   #2
naloth
 
Join Date: Sep 2004
Default Re: Mimic Power Advantage

The official way is to use Modular Abilities. The cost would vary depending on the ability you can duplicate.

There are other house ruled ways of doing it. I can dredge up a few threads if you're interested.
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Old 05-27-2015, 06:54 PM   #3
Vernon King Avaritt III
 
Join Date: May 2015
Default Re: Mimic Power Advantage

i am interested
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Old 05-27-2015, 07:25 PM   #4
naloth
 
Join Date: Sep 2004
Default Re: Mimic Power Advantage

Quote:
Originally Posted by Vernon King Avaritt III View Post
i am interested
Here's a few examples:

This is modular abilities used pretty much like you would find in the basic book:
http://forums.sjgames.com/showpost.p...&postcount=681

This is an alternative that I've used and the discussion of it:
http://forums.sjgames.com/showthread.php?t=135061

Here's a discussion on slotted power mimics:
http://forums.sjgames.com/showthread.php?t=128617

Sylar from Powers (though he's usually a killer/thief):
http://forums.sjgames.com/showthread.php?t=116922

Limitations discussion:
http://forums.sjgames.com/showthread.php?t=116477

"mental" morph for ideas
http://forums.sjgames.com/showthread.php?t=93603

Thoughts on modifying modular abilities since the default use is typically skills
http://forums.sjgames.com/showthread.php?t=13044

Commentary on neutralize
http://forums.sjgames.com/showthread.php?t=42078

Animal powered character thoughts
http://forums.sjgames.com/showthread.php?p=327707

Probably others... I did a version of the Exile "Morph" (Calvin Rankin), but I can't seem to find the post....
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Old 05-27-2015, 08:07 PM   #5
Angle
 
Join Date: Jan 2013
Location: Lafayette, COlorado
Default Re: Mimic Power Advantage

Yeah, this is one that's been gone over a lot. My preferred version is to use Modular abilities with various enhancements and limitations.
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Old 05-27-2015, 09:18 PM   #6
Culture20
 
Join Date: Feb 2014
Default Re: Mimic Power Advantage

Quote:
Originally Posted by naloth View Post
Probably others... I did a version of the Exile "Morph" (Calvin Rankin), but I can't seem to find the post....
If you're searching for Morph, you should instead be searching for Mimic. Morph is the shapeshifter.
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Old 05-28-2015, 01:35 AM   #7
Vernon King Avaritt III
 
Join Date: May 2015
Default Re: Mimic Power Advantage

Naloth
Thank you for your ideas and input. I run a 10,000 point campaign but I used the modular abilities. I just wanted to get more input. I like Mimic. I used modular abilities to create Reflex who is a clone of Lifeguard but she is less costly than a Mimic. I take it you run a 1000 point campaign and made Mimic able to mimic somebody entirely.

This next idea is gonna cause Jack Kirby to spin in his grave. This next power is way over-powered. I also gave the Mimic Power Ability a power modifier called Nemesis which copies powers and increases them. (Nemesis Kid of the Legion of Superheroes) Nemesis 1 +20% increase costs +100%; Nemesis 2 +50% increase costs +150%; Nemesis 3 +100% costs +200%.
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