05-27-2015, 07:24 PM | #41 |
Join Date: May 2015
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Re: High Attributes
Dudes and Dudettes
I was joking when I said that I would lower DaVince's IQ. I even put XD and X3 on some of my comments. Riddle Me This What is the highest IQ that you would give the world's smartest person of all time? Do you think that 17, 18, 19, 20 are totally out of reach and are just in the GURPS books for show. If someone made a character with an IQ 20 would you have them lower the IQ score?. Should anyone get an IQ score higher than 16? Inquiring minds gotta know. Thank all of you for your valuable opinions. |
05-27-2015, 07:42 PM | #42 | |||
Join Date: Mar 2013
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Re: High Attributes
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That does not make them 'just for show', since precise, real world humans form only a tiny subset of the possible characters available with GURPS. Quote:
Yes, for some characters and campaigns. Certainly some NPCs (especially Patrons, campaign mastermind enemies etc.) in many campaigns. |
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05-27-2015, 07:46 PM | #43 |
Join Date: Feb 2009
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Re: High Attributes
I have played 20 IQ characters and DMed 20 IQ characters and haven't found them particularly issue causing . . . . 20 IQ is certainly a cool shiny thing, but given its 200pt cost this isn't to surprising
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05-27-2015, 09:19 PM | #44 | |
Join Date: Sep 2004
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Re: High Attributes
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The real question is what you're going to do with it. IQ20 without skills is good at most (mental/social) things, but still only an "expert". He wouldn't rock any fields. IQ20 with quite a few skills, gadgeteering (as it's presented in basic), and money will "invent" revolutionary tech that could be game breaking. Likewise, as an alternate to magery, it might make him a pretty amazing mage. |
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05-27-2015, 11:40 PM | #45 | |
Join Date: Apr 2005
Location: France
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Re: High Attributes
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To quote a little excerpt about attributes: "13-14: Exceptional (highest you’ll likely meet on the street, above-average for adventurers). |
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05-28-2015, 12:27 AM | #46 | |||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: High Attributes
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If someone made an IQ20 character, I would look very carefully at other areas. I don't tend to run point totals at which IQ20 is an easy expense. (I'm also currently playing in a campaign where one PC has DX>=16, and play a Per 19 character. Oh, and while not GURPS, I'm also in an Exalted campaign where several characters have 5 out of 5 in some attributes, so I see IQ 20 out of 20 as a possibility in GURPS if the character is supposed to be that good.) |
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05-28-2015, 03:01 AM | #47 | |
Join Date: Mar 2006
Location: Iceland*
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Re: High Attributes
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C. Iulius Caesar was a notorious polymath who had the ability to be good at all his interests, all his professional skills and everything he needed to accomplish all the goals someone of his culture was likely to have. Much better candidate for maximum human GURPS IQ, though I'd peg it at 15 or 16, as that's quite enough to replicate even such legendary accomplishments. To find the maximum human GURPS IQ, look for historical people who had the personal gifts to accomplish their every goal. They might have been cut short trying, but they'll never have lacked the skill to shape their world around them. Someone who clearly didn't have the social, mercantile or political ability to turn his designs into reality and become as succesful as he wanted, is a pretty poor example of GURPS IQ. Someone good at some aspects of IQ, but not others, is an example of Talent.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 05-28-2015 at 05:50 AM. |
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05-28-2015, 03:10 AM | #48 | |
Join Date: Jun 2008
Location: Provo, UT
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Re: High Attributes
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Take the Hulk for example, I'd imagine you could build him for about 1500 points, maybe less. Super ST 20, and Damage Reduction 1000 should be enough for him. Hell, Unkillable is only 100 points! Throw in an Energy Reserve for some rage fueled Godlike effort and he's pretty scary. Let's not forget the example of the 4000 point character in GURPS Supers who can destroy planets with one punch, or take a shot from the Death Star on the chin and keep smiling... |
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05-28-2015, 05:11 AM | #49 | |
Join Date: Oct 2008
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Re: High Attributes
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But because of the scaling of super advantages a 500 total point character will be a LOT less powerful than a 1000 total point and that 1000 pointer will be a LOT less powerful than a 2000 pointer. They are not simply double the effect. As example take the brick who has used 1/2 their total points on super strength(rest going to things like injury tolerance to take equivalent damage and whatever else as the example "brick" has used 47%.) At 500 point campaign that 50% is 10d damage, being in damage between a .338 sniper rifle(9d) and .50 sniper rifle(6d*2)-> so heavy personal weapon range. At 1000 point campaign that 50% is 205d damage, having more damage than the 125mm Motovilikha D-81TMtank gun from High tech. At 2000 point campaign that 50% is 500005d damage, not quite yet in the "destroy planets with single hit" category, needing to hit earth more than 1000 times to destroy it. You would need to use about 1250 points to get to the "destroy earth with one strike" category and about 1750 points to destroy the sun with single strike... and those are just with raw super strength, nothing else. |
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05-28-2015, 05:32 AM | #50 | |
Join Date: Oct 2008
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Re: High Attributes
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Smartest person of all time: About 18 Most historically "astonishingly smart people" about 16 with talents to support their specialty. Gaming: It depends a lot on what I want to achieve. Realistic: I would not allow any attribute above 12/13 in a campaign to simulate real people who are not "best in history" as 13 is already kind of cinematic when you add couple of levels of talent for effective score maybe 15 in what they are good at. Low power "super heroic levels": For super heroic things like "I can keep fighting until I die at -5*HT", "I can routinely do things I am trained at in 1/10 normal time","I can break world records with ease" and similar: about 15 base+talent for effective base maybe 18 in their specialty. High power "super heroic": for things like "I can routinely do very difficult things that am not trained in" I would go for 20+talents. For silly high power thing a DX/IQ 25 with wild talent would allow that character to do things like: "I have never before used any weapon, but I can pick up any weapon and hit you in the eye since I have seen people use weapons on TV", and to do things like " A Driving roll to steer a car with the knees while firing a bazooka two-handed during a chase through a blizzard." without having ever driven before.. |
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