03-07-2015, 11:06 AM | #41 | |
Join Date: Oct 2013
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Re: Has anyone solved the brick problem?
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The brick in my campaign is a few hundred points higher than the other characters because after the first combat (where he was supposed to shine) we all agreed that he really hadn't, so he got some extra strength and survivability tacked on 'for free'. It hasn't impacted the fun for anyone else, so I don't see the issue with it. |
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03-07-2015, 11:08 AM | #42 | |
Join Date: Aug 2004
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Re: Has anyone solved the brick problem?
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03-07-2015, 11:23 AM | #43 | |||
Join Date: Aug 2004
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Re: Has anyone solved the brick problem?
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On the other hand, if you allow either the Speed/Range progression cost for ST, or the 3e-inspired reduced cost going flat cost for ST, and these ST include HP, then you could pretty quickly get to the levels of Striking ST necessary to do the damage you want with a little Breaking Blow and Power Blow, and have soaking/toughness comparable to middling levels of IT:DR into the bargain. Quote:
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03-07-2015, 11:23 AM | #44 |
Join Date: Feb 2014
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Re: Has anyone solved the brick problem?
Some things to keep in mind about Super Strength: It doesn't give you Super hit points, so keep that in mind when making your brick. If you have a brick with Super Strength level 14 and normal strength 10, he'll normally have strength 24, with 24 hit points. Give him a lot of DR, and he can still be quickly squished if someone hits for just 48 points of damage over his DR. always add some IT:DR to a brick.
I pulled back out my Super Strength spreadsheet and fed in the +100% suggestion from above. Don't know why I bothered; it's just 1/2 the former amount. But the "100%" being smaller does give more leverage to the limitations mentioned. Something to be careful with Supers though is over-specialization from the players. Spider-Man can easily be a 1600point character with all his powers and whiz-bang science know-how. But RAW 1600 points of only Super Strength can buy you a character stronger than Galactus: Basic Lift of 10000000000 tons, damage dice of 1000001, and 2-hands+critical lift of 120000000000 tons. I put a hard-cap on Super Strength levels. |
03-07-2015, 11:28 AM | #45 | |
Join Date: Aug 2004
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Re: Has anyone solved the brick problem?
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03-07-2015, 11:33 AM | #46 |
Join Date: Aug 2004
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Re: Has anyone solved the brick problem?
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03-07-2015, 11:33 AM | #47 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Has anyone solved the brick problem?
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Is ST 30 really worth more than DX 11 in a scifi series with ultratech armaments or a supers game? I don't think so.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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03-07-2015, 12:32 PM | #48 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Has anyone solved the brick problem?
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You're thinking of Space Opera Jedi-land where Strength is useless.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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03-07-2015, 01:00 PM | #49 | |
Join Date: Aug 2004
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Re: Has anyone solved the brick problem?
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The Tbone Rules Nugget idea of using the Speed/Range table progression is nice and neat for the values it covers, but definitely has some strange costs for the in between values, and goes on above ST 200-300 to make ST a lot cheaper than other options - a feature if you want to have Silver Age Kryptonians that can shove planets around, but not sure it's necessary for most campaigns, even four color ones. Adapting the old Enhanced ST rule seems pretty workable, maybe along the reverse of the Armor Divisor progression... so instead of going 1, 2, 5, 10, go 10 (up to ST 20), 5 (up to ST 30), 2 (up to ST ?), 1 (above ST ?) points per level of ST. With Striking ST remaining at half cost, that keeps it to a minimum of 5 points per added die of Thrust. |
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03-07-2015, 01:06 PM | #50 | ||
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Has anyone solved the brick problem?
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The other point I'd want to come back to is expectations, coupled with a little bit of the dangerous "Are you sure you're doing it right?" I mean when I see comments like this Quote:
Unless I am simply very, very wrong. Again. >.>
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 03-07-2015 at 02:48 PM. |
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