03-10-2014, 03:14 PM | #41 | |||
Join Date: Jul 2008
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Re: Gun design: Muzzle energy, bullet caliber, and recoil
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Dunno what effect high-cyclic bursts have on reliability. I think the high-cyclic weapons written up typically have no special reliability problems, so I wouldn't add any. On the other hand, heat dissipation in vacuum is a serious pain, so any weapon that puts out a high sustained rate of fire is going to need special attention or sparing use. If your guns are meant for use inside ships that may have had their atmosphere dumped, that might simplify the problems some, too. Open space can be very hot (in strong sunlight) or very cold (...when not) and while equilibration is slow, it will happen. But the personnel spaces of a spaceship with the air dumped is still going to be relatively close to room temperature. You've still got to account for the lack of atmospheric pressure and convective cooling, but less for extremes of temperature.
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03-10-2014, 05:33 PM | #42 | |
Join Date: Aug 2007
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Re: Gun design: Muzzle energy, bullet caliber, and recoil
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In the Mythbusters experiment they went _everywhere_, filling the entire vacuum chamber.
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03-10-2014, 08:58 PM | #43 | ||
Join Date: Oct 2012
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Re: Gun design: Muzzle energy, bullet caliber, and recoil
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Kind of like hypervelocity shrapnel, actually. Sure, in theory it's a threat, but the hit likely wouldn't accelerate the shrapnel any higher initially then it does in an atmosphere. And it's not the atmospheric slowing is a major effect over a few meters, and there's not exactly a lot of large open spaces. I treat laser hits as doing 6d cut, and missile hits as doing 8d cut. Or unlikely to do more then a flesh wound past body armor. On the other hand, that boarding action began with the ship getting surprised at point-blank range. Nobody was wearing body armor, and the shrapnel and splinters were nasty. The captain and someone on the bridge were killed by splinters to the neck, possibly partly decapitated, another crewman on the bridge had his leg crippled, the second lieutenant was hit in the arm and taken out of the fight, and a poor crewman on the bridge got a ship's laser to the chest, and was undoubtably hit by multiple splinters as well. |
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03-10-2014, 11:08 PM | #44 |
Join Date: Apr 2005
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Re: Gun design: Muzzle energy, bullet caliber, and recoil
And after traveling a mere foot, the cloud of radially expanding gases from that gap are down to a fraction of a percent of its density (And that's not even counting its own pressure spreading it out further to the front and back). As someone who's had his fingers hit by the kind of expansion you're talking about from a hotloaded .44 revolver when my finger was nearly touching the cylinder (I was a kid), I would not consider that a credible danger to me or anyone else when someone might be shooting actually bullets at me.
Also, he said "handgun," not "revolver." |
03-11-2014, 12:10 AM | #45 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Gun design: Muzzle energy, bullet caliber, and recoil
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http://panoptesv.com/RPGs/Equipment/...s/GunStuff.php Using this model, for a 17 gram, .455 caliber bullet at 325 m/s (to get a similar muzzle energy to a .357 magnum) from a 1.1 kg pistol I find a damage of 3d Pi+, Min ST 10, Rcl 4. For a 17 gram, .455 caliber bullet at 217 m/s (to get a similar muzzle energy to a 9 mm parabellum bullet) from a 4.6 kg SMG treated as a longarm I find 2d Pi+ to 2d+1 Pi+, Min ST 9, Rcl 2 Luke |
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03-11-2014, 03:40 AM | #46 | |
Join Date: Jan 2009
Location: Fryers Forest Australia
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Re: Gun design: Muzzle energy, bullet caliber, and recoil
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03-11-2014, 08:31 AM | #47 | |
Join Date: Aug 2007
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Re: Gun design: Muzzle energy, bullet caliber, and recoil
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Also, your finger did not come into contact directly with the propellant gasses. It was instead air to which the gasses had transferred their energy. Much denser but much lower velocity. Hot thin plasmas are incredibly poor penetrators of normal atmosphere. They transfer all of their energy in no more than inches. That's why "plasma weapons" have to be superscience. There are safety precautions that have to be followed about gasses even in atmosphere. No atmosphere means much more stringent precautions.
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Fred Brackin |
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03-11-2014, 08:36 AM | #48 | |
Join Date: Aug 2007
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Re: Gun design: Muzzle energy, bullet caliber, and recoil
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All other things being equal, mass increases as the cube while surface area increases with the square so you won't need quite as much increase in velocity as the percentage increase in KE might lead you to believe.
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Fred Brackin |
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03-11-2014, 08:41 AM | #49 | |
Join Date: Jul 2008
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Re: Gun design: Muzzle energy, bullet caliber, and recoil
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It's closer to KE/cube root of cross-sectional area. (Which is not the same as surface area.)
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03-11-2014, 08:48 AM | #50 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Gun design: Muzzle energy, bullet caliber, and recoil
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Luke |
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accuracy, damage, gun design, muzzle energy, recoil |
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