03-10-2014, 10:47 AM | #31 |
Join Date: Sep 2007
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Re: Gun design: Muzzle energy, bullet caliber, and recoil
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03-10-2014, 11:11 AM | #32 | |
Join Date: Aug 2007
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Re: Gun design: Muzzle energy, bullet caliber, and recoil
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The .357 at 3D P gives 10.5 or Major Wound plus Consciousness Roll or at least MW in adverse circumstances. That certainly is better. The thing is that 2D P+ also adds up to 10.5 on an unarmored target. Neither is really enough damage to start trying to take down armored targets. Now your quest for 3D P+ is also more but sits between 2 breakpoints and only adds a little insurance against bad rolls. It isn't the same effect as a .357 though. For close range combat v. unarmored targets I wouldn't push that hard to exceed 2D P+ unless I could go all the way to something that ended up at 20+ pts of damage to get the next required HT roll.
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Fred Brackin |
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03-10-2014, 11:43 AM | #33 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Gun design: Muzzle energy, bullet caliber, and recoil
Given the concern about firing in vacuum, I doubt that unarmored targets is a reasonable assumption. On the other hand, the general solution to armored targets with a pistol is 'find another weapon'.
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03-10-2014, 11:59 AM | #34 | |
Join Date: Aug 2007
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Re: Gun design: Muzzle energy, bullet caliber, and recoil
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At close range those gasses can be somewhere between a serious nuisance and an actual danger. The Mythbusters recently fired a revolver in a vacuum chamber and the gas expansion was dramatic. It did prove that guns will work in a vacuum and maybe we'll at least stop getting that question. Foe close range against spacesuits I'd go with a bangstick or powerhead of some kind.
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Fred Brackin |
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03-10-2014, 12:02 PM | #35 |
Join Date: Jul 2008
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Re: Gun design: Muzzle energy, bullet caliber, and recoil
Why would you not use a handgun?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
03-10-2014, 12:15 PM | #36 |
Join Date: Aug 2007
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Re: Gun design: Muzzle energy, bullet caliber, and recoil
Did you not understand the bit about the powder gasses?
They'll travel long distances at full expansion velocity without any air to slow them down. That's at more than 5000 feet per second. You could get erosion of faceplates or damage to seams and gaskets. The gasses could bounce off the target or the walls and come back on the firer too. I suppose you could use one the underwater weapons with the closed piston system such as the HK P11 from HT to avoid this.
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Fred Brackin |
03-10-2014, 12:24 PM | #37 | |
Join Date: Jul 2008
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Re: Gun design: Muzzle energy, bullet caliber, and recoil
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Also not sure why a bangstick would avoid the problem.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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03-10-2014, 12:29 PM | #38 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Gun design: Muzzle energy, bullet caliber, and recoil
In general, if you're willing to use a ranged weapon in the first place, you're not that concerned about damaging things downrange; it's not like the powder gases are going to be a worse problem than the bullet.
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03-10-2014, 02:42 PM | #39 | ||||||
Join Date: Oct 2012
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Re: Gun design: Muzzle energy, bullet caliber, and recoil
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Although the only jams that mattered were my character's SMG, and the two .50 cals (our side, we were defending) covering different ends of the area where they boarded from. And my character's SMG was already -1 malf from overheating. Possibly the 1st Lieutenant and the Marines dropped the ball with regards to lubrication and ammunition of the machine guns in the storerooms. Quote:
One thing I've been wondering, would a gun with Very Reliable and High-Cyclic Controlled Bursts be more likely to jam in a vacuum? It seems to me like very high rates of fire with extremely high precision construction wouldn't do well at all under harsh conditions. |
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03-10-2014, 03:01 PM | #40 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Gun design: Muzzle energy, bullet caliber, and recoil
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accuracy, damage, gun design, muzzle energy, recoil |
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