|
10-21-2015, 12:28 PM | #1 |
Join Date: Oct 2005
Location: Northwest Iowa
|
GURPS Cards
A quick search of "Spell Cards" in the forums returned no results, but I can't believe I'm the first person to want to purchase card decks for:
1) Spells. For each of my mages to have their own deck of spells, color-coded by college, would help a lot. 2) Combat. I've used the free "combat cards" and that's ok, but an expanded deck that contained martial arts maneuvers would be nice. 3) Bestiary/NPCs. Having *various* decks for different genres would be cool. Imagine a "Deck of Orcs" packaged with suggested back-story and Cardboard Hero figures numbered to match the cards. A Dungeon Deck could contain all kinds of Icky Things. Various decks could be custom-mixed by the GM to allow for effortless random encounters. 4) Conditions. Whereas #3 covers "man vs. man", #4 covers "man vs. nature". Storms, Fires, Floods, Plagues, Air leaks, mechanical malfunction... This deck too would be separated by genre. I'm sure others can chime in with ideas. It would be nice to see GURPS products on the store shelves again! --Thanks!
__________________
Learn to love, love to learn. |
10-21-2015, 12:48 PM | #2 |
Join Date: Oct 2014
Location: Chicagoland
|
Re: GURPS Cards
Those are nice ideas, but they're impractical because unfortunately SJ Games doesn't have any expertise producing cards.
__________________
GMing Since 1982. |
10-21-2015, 01:08 PM | #3 |
Join Date: Sep 2004
|
Re: GURPS Cards
|
10-21-2015, 01:17 PM | #4 |
Join Date: Jun 2006
|
Re: GURPS Cards
I think he might have forgotten his sarcasm tags there :P
In any case, I have seen a few resources hanging around that were basically 'Fill in your own card' when it came to RPM rituals, equipment, techniques and the like. |
10-21-2015, 03:16 PM | #5 |
Join Date: Dec 2013
Location: Noblesville, Indiana, USA
|
Re: GURPS Cards
Interestingly, I was thinking about this idea again today, and it is something I have thought about before.
One idea I had envisioned was to have weapon cards with the relevant weapon stats such as damage, weight, and so forth, so that players would always know what their relevant stats were for their equipped weapon. You couldn't mass produce things like this because of differing damage values for a character's ST, weight adjustments for SM, $ value based on quality modifiers, and so on. You certainly could have blank cards that could be filled in based on a specific character's weapons and then printed out for use in a game, and that would be the sort of thing I would find really useful. I think it would also be helpful to have the template card contain a large picture of the weapon so it was always obvious what the weapon looked like (some of the more exotic polearms or strange swords may not conjure an adequate mental image for players unfamiliar with them). I completely agree on the other ideas as well. Combat cards with all the options for maneuvers would be incredibly useful, and those could be mass produced because the options are well documented in the rules. Spells could be done that way too, but from what I read on these forums, the standard Magic system (while useful for me) isn't terribly well endorsed by the community so that might not be a big seller. |
10-21-2015, 04:20 PM | #6 |
Join Date: Aug 2004
Location: Los Angeles
|
Re: GURPS Cards
I went totally card-happy for a military game a while back (scroll down to the last few pages on any of these PCs), printing gear and weapons out on cardstock and cutting to notecard size -- each soldier then had, frex, a card for his longarm, sidearm, grenades, magazines, whatever. (Oh -- here's some I did for a low-tech game as well).
Out of 18 players total (three groups of 6), I'd say 2-3 actually used them, spread them out in front of them and just checked things off as they got used, and had all their relevant crunchy bits easily accessible. The rest just kind of glanced and used their character sheets. The ones who used them seemed to really appreciate 'em -- there was no middle ground. I'll certainly do it again for future games, but the "work to utility" ratio was a bit off. (Though, prepping that game is what finally got me to buy my own paper cutter, which has been a godsend).
__________________
How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat |
10-21-2015, 05:23 PM | #7 | |
Join Date: Oct 2005
Location: Northwest Iowa
|
Re: GURPS Cards
Quote:
Good idea on the weapons. You could expand *that* to everyday objects: Rope, Lantern, Pick-Axe.. just about anything (except a deck of GURPS Everyday Objects cards as that would risk Interdimensional Infinite Recursion). As far as the magic system goes, I know that people love to complain about it. I've found it very workable, especially with a few house-rules to augment and flavor. I suspect, given how popular GURPS MAGIC sold, that there are a lot of GM's out there that use the system just fine, but don't yell as loud as those who don't like it. Anyway, I'd buy GURPS Magic Cards if such a thing ever poofed into existence.
__________________
Learn to love, love to learn. |
|
10-22-2015, 12:38 AM | #8 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
|
Re: GURPS Cards
If you don't mind filling them out by yourself, check out my Kit Cards:
Kit Cards v0.9 Or the weapon cards I made for SEALS in Vietnam SEALs in Vietnam Kit Cards I've also tried to make "Drama Cards" but failed utterly Drama Cards |
10-22-2015, 08:21 AM | #9 | |
Join Date: Dec 2013
Location: Noblesville, Indiana, USA
|
Re: GURPS Cards
Quote:
|
|
10-23-2015, 02:07 AM | #10 | |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
|
Re: GURPS Cards
Quote:
But yeah, it would be a good idea if my old InDesign could do it. Sorry! Cheers Onkl |
|
|
|