05-18-2012, 11:33 PM | #41 | |||
Join Date: Jan 2006
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Re: Taking Down the Big Monkey
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Assume a skilled sniper is guns 14/18. Aims for 2 turns +2 AoA +1 Acc +5/+6 Size Mod +4 Scope 0/+2+2(precision aiming) Torso: - Vitals: -3/-1(maxxed TA) Eye: -9/-4 (maxxed TA) Range -17/-16 EDIT: forgot +1 for bracing Final roll of 10/20 or better for a torso hit, 7/19 for a vitals hit, or -/16 for the eye. (Edit: using -5 for skull from behind, that's 5/18) Quote:
Assuming the .30-06... Torso hit for (7d+1) averages 25-DR damage. Meh. (The Elephant gun does better at 35-DR, but is worse on all targeted hits.) Vitals hit for (7d+1)x3 averages 76.5 One flat HT roll to avoid stun. HT roll each turn to stay conscious. Failure ~death in this scenario. However, even 4 DR will nerf average damage below regular HT check level. Somewhere around 12 torso DR you lose the stun check, but even the scariest upthread models didn't give Kong's chest that much. Brain hit for (7d+1)x4 averages 102 damage, HT-10 for stun, after which you fall prone (~death in this scenario) Can do this through up to 9 DR in the eye (seems unlikely, but at least one poster disagrees). I'd say in the optimistic scenario (say they got the best guy in New York, or a dedicated PC sniper) allows for the one hit take down of 65 HP Kong. (If you use the upthread "HossMonkey" assertion of 290 HP and DR 37 even on the eye sockets, Kong can't be killed even by an early WWII anti-tank rifle to the eye). The pessimistic scenario (random army sniper guy) probably can't one shot the Ape, but if you're using generic sniper guys, send a battery - there's plenty of room on top of the Chrysler Building, and NYC should have a fair amount of WWI vets in the 30s, some of whom will be snipers, and many of whom will be itching to take the shot. Ten of them firing at the torso at once should suffice, and keep mayhem to a fairly low level. Even HossMonkey with his DR 9 torso and 290 HP goes down before 20 hits, but at this point you've placed ~50 antsy reserve snipers on top of the Chrysler building, with 30 stray shots per volley, so you're solidly back into into reckless endangerment territory... Through all of this I am assuming Kong doesn't get a dodge vs. the first volley, which seems reasonable given the scenario. Last edited by martinl; 05-19-2012 at 07:31 AM. |
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05-18-2012, 11:58 PM | #42 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Taking Down the Big Monkey
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SM +1: 500 lb, ST 18, DR 1 (D&D ogre or hill giant) SM +2: 1,500 lb, ST 31, DR 2 (D&D stone, frost, or fire giant) SM +3: 5,000 lb, ST 56, DR 3 (D&D cloud giant) SM +4: 15,000 lb, ST 100, DR 5 (D&D storm giant or titan, King Kong being small) SM +5: 25T, ST 180, DR 9 (King Kong, Attack of the 50' Woman, etc) SM +6: 75T, ST 310, DR 15 (King Kong being big) SM +7: 250T, ST 560, DR 28 SM +8: 750T, ST 1,000, DR 50 SM +9: 2,500T, ST 1,800, DR 90 (Early Godzilla movies, King Kong in Godzilla vs King Kong) SM +10: 7,500T, ST 3,100, DR 155 (Later Godzilla movies) Armored things might have more DR, but most of the time you're only talking twice that (Godzilla, etc, with scales), four times that in the extreme case (Gamera's shell). Even counting in the ignoring square/cube law stuff, it's typically necessary to give giant monsters a bit of bonus resistance to guns. Last edited by Anthony; 05-19-2012 at 12:10 AM. |
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05-19-2012, 02:14 AM | #43 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Taking Down the Big Monkey
The King Kong equivalent of a sniper's bullet is a HEAT round to the head.
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05-19-2012, 02:29 AM | #44 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Taking Down the Big Monkey
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05-19-2012, 03:21 AM | #45 | |
Join Date: Nov 2009
Location: Oregon
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Re: Taking Down the Big Monkey
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05-19-2012, 08:04 AM | #46 |
Join Date: Aug 2007
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Re: Taking Down the Big Monkey
No, I was doing math too far into a long day. The .30-06 does cause a consciousness check on an hit but not a survival roll with the 65 HP slightly oversized ape.
I agree with Anthony largely about what the _real_ HP should be. Even for estimates without Super-ST, a 50-70ft Kong's blowthrough number ought to be at least 10x a normal human's simply-based on scaling.
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Fred Brackin |
05-19-2012, 08:10 AM | #47 | |
Join Date: Aug 2005
Location: Denmark
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Re: Taking Down the Big Monkey
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Anyway the idea is that in order to "reach" the vitals you have to do at least 1/4-HP base damage. So, against a HP:65 creature you would need at least 17 base damage to "reach" the vitals. Against a HP:260 you would need a base damage of 65! So even with just DR:3-9 a sniper rifle using AP or HEAT would still not reach deep enough unless it really is high-powered. |
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05-19-2012, 11:28 AM | #48 |
Join Date: Jun 2006
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Re: Taking Down the Big Monkey
Years ago, I read an interview with an effects guy who worked on the 1933 movie, who indicated this was on purpose. That is, the director would tell them how big he thought Kong should be in a particular scene, and changed it from scene to scene for what he considered proper dramatic effect. This apparently seemed less weird in 1933 than now - symbolism trumping realism in a film, even one for a mass audience, wasn't all that strange.
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Tags |
giant monkey, gorillas falling head, pulp heroes, reckless endangerment |
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