02-01-2018, 11:19 AM | #11 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Close Combat Stress Test
That right there would definitely encourage the players I know who like this kind of character . . .
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-01-2018, 12:03 PM | #12 | ||||||||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Close Combat Stress Test
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The ambush we keep not directly discussing pins the PCs down into CC and doesn't let them maneuver. So no Retreats, stuck in CC, few to no CC options, against an enemy that rapidly begins dropping PCs with poison. Quote:
Granted, most CC monsters are going to miss on a Move and Attack... and as long as the group isn't bunched up tight or have restricted movement, or stuck with a Reach 2 weapon, the front line can maneuver and start chopping. Quote:
Also inability to target such juicy targets as 'Vitals', 'Eye', etc. Hence, everyone should really have a CC impaling or cutting option at hand. Quote:
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You're still going to want to have a decent DX and Fast-Draw for the CC weapon, but even sucking up one round of CC attacks to Draw and Ready a CC weapon is worth it over just being stuck in without a CC option. Quote:
I did contemplate Limb Wrenching it's legs one by one until it was completely crippled... but I also thought "Hey 8 rounds of punching it twice a round will probably do it in faster". I was right. 3-6 injury per hit (after DR), with two punches per round... Argua spent 4 rounds punching it before I decided it was taking too long and I got bored with punching it to non-death (it was a single good hit away from death, so two more rounds of punching probably would have done the job). And I figured at worst, the room to maneuver was now clear and Argua could take one or two more bites in getting into a better position (almost all the other spiders were dead and it was a bit embarrassing to be the mega-damage Barbarian still struggling to squish a spider. Llandor was the MVP in that fight, killing a spider every other round. Yvor and Sister Miriam made up the bulk of the rest between them). Quote:
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I've mentioned it elsewhere... Argua is an All or nothing girl (All Out Attack or All Out Defense). She needs better armor... and a long knife. |
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02-01-2018, 12:28 PM | #13 | ||||
Join Date: Jan 2006
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Re: Close Combat Stress Test
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02-01-2018, 12:29 PM | #14 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Close Combat Stress Test
I think that if you just pick up the Dungeon Fantasy RPG and play it unencumbered with GURPS biases (realism, complex martial-arts rules, all kinds of nonhuman traits that didn't make the cut, etc.), it's pretty straight-up intuitive: "I pop its head off!" I've yet to have a player who likes strong characters not try to rip something's head off. It's some sort of law of nature.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-01-2018, 12:34 PM | #15 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Close Combat Stress Test
Anyway, I don't see Argua in particular actually caring about huge spiders. They bite for 1d-1 impaling and she has DR 5, so the bite won't inflict injury. Most bites will land on Tough Skin, which doesn't protect against venom, but she'll make just about all the HT rolls (HT 14) and she has 26 HP, so I think the spider is essentially a minor pest, roughly equivalent to something that does 1 HP per turn to a normal person.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-01-2018, 12:38 PM | #16 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Close Combat Stress Test
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I am not sure popping a spider's head off is meaningfully different than "sufficient damage to the 'torso' to force a death check". It's effective the same as "I rip its body in half". |
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02-01-2018, 12:51 PM | #17 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Close Combat Stress Test
Harald387's wrestler would grab light foes, turn them into pretzels while walking over to support my shaman, throw the pretzel-corpse at someone, and then pick his next victim and repeat the process. The throw generally wouldn't do a lot of damage, but it was great for intimidation.
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02-01-2018, 12:55 PM | #18 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Close Combat Stress Test
CC monsters have a tendency to Pounce. That won't work very well on the tankier fighters, but if a humongous spider does a 7" move Pounce on a back line character with ST 12, the spider is attacking at skill 19 and rolling 2d+5 (thrust-2, +1/die from brawling, +3/die from movement), while the victim is rolling 1d. This attack can be blocked or parried, but it's a weight 19 weapon so 3 lb weapons will break on 1-5 and 2 lb weapons will probably break and also be ineffective.
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02-02-2018, 12:44 AM | #19 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Close Combat Stress Test
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Regardless... Quote:
Eh... depends on what we want to define as "CC monsters". After looking at all the monsters, the majority have Reach C, 1... so they should pretty much all go ahead and try to get into CC. It benefits them to the PC's hindrance. Of those we define as "CC monsters" because they only have a Reach C, half of them have a ST of 12 or less. So Pounce would be sub-optimal (though for sure, Crushrooms, Trigers, Bears, Humongous Spiders, etc, basically anything with ST 19+ and Reach C is best served by Pouncing). That won't work very well on the tankier fighters, but if a humongous spider does a 7" move Pounce on a back line character with ST 12, the spider is attacking at skill 19 and rolling 2d+5 (thrust-2, +1/die from brawling, +3/die from movement), while the victim is rolling 1d. This attack can be blocked or parried, but it's a weight 19 weapon so 3 lb weapons will break on 1-5 and 2 lb weapons will probably break and also be ineffective. |
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02-02-2018, 02:45 AM | #20 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Close Combat Stress Test
I define it as monsters with the ability to keep you in close combat. If it doesn't grapple you, your ability to attack in close combat is sorta irrelevant.
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close combat, grappling |
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