08-26-2020, 04:57 PM | #11 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: Hit Location: Soles of the Feet
I appreciate all the responses so far--thanks! The hit locations in the Basic Set (p. 398) generally don't specify direction except for eyes and face. Most could apply whether attacking from in front or behind (and yes, I know you could technically target someone's eyes or face from behind, but it would likely be at a minus).
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
08-26-2020, 06:19 PM | #12 | |
Join Date: Jun 2013
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Re: Hit Location: Soles of the Feet
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08-26-2020, 06:56 PM | #13 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Hit Location: Soles of the Feet
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08-26-2020, 07:04 PM | #14 |
Join Date: Jun 2013
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Re: Hit Location: Soles of the Feet
In some ways, different attack types (swing vs thrust, ranged vs melee, etc) should have different hit location penalties, but that would be a massive bag of worms (and something much more fit for a new thread). But, yes, ranged attacks would typically lack the option of doing a wrap-around attack (I'd probably let someone using a boomerang or similar with Throwing Art pull it off at the same -2 as a melee attack, however).
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08-26-2020, 07:43 PM | #15 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Hit Location: Soles of the Feet
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08-26-2020, 09:48 PM | #16 |
Join Date: Aug 2018
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Re: Hit Location: Soles of the Feet
One interesting thing is how 'long weapons in close combat' applies a -4 to skill for "wrap shots". That could be interesting to apply even with close-range weapons being used in this regard.
It could make more sense as a generic rule, I think the 5/7 v 7/5 relationship between face/skull is just because of what has more exposure in that unique layout, rather than a generic "wraparound" concept. Aside from -4 for "wrap shots" there should probably also be some kind of penalty for striking at a location you can't directly see. Not necessarily the 'Wild Swing' penalty for striking at someone behind you though: you can still see the target after all, just the wrong SIDE of it, so you roughly know where it is in space to estimate where eyes ought to be better. |
08-26-2020, 10:00 PM | #17 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Hit Location: Soles of the Feet
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Actually, this applies well to the soles of the feet. They'll likely never be at a good angle, so you'd want some sort of 'wrap shot'. The -4 for feet with -4 for this makes the -8 I originally came up with well. |
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08-27-2020, 02:46 PM | #18 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: Hit Location: Soles of the Feet
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I was hoping there might be a reference to a minus for the soles of the feet in GURPS, but so far no one here has found one. I do appreciate everyone's posts, though!
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
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08-27-2020, 03:31 PM | #19 | |
Join Date: Aug 2018
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Re: Hit Location: Soles of the Feet
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Given how Low-Tech has subdivided the usual hit locations for armor, it'd be interesting for those subdivisions to be reflected in kicking variants too. Important to know for points of contact and the like. IE if all you have is sandals, you're going to want to kick a porcupine with the sole (bottom has some DR) instead of the top/instep of your foot where there's no DR to protect against the quills. |
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08-27-2020, 03:42 PM | #20 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Hit Location: Soles of the Feet
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But with a Wait, the attack could be the trigger. Benny decides to stab her foot before she lands and has to roll DX which would make sense to be affected by shock penalties. There the penalty would be gone and it sole could likely be hit at the regular -4. Poor Alice. Your point about sandals is important, though; Hurting Yourself can be counteracted by your own DR. Having DR1 (Soles Only) would make you far more willing to kick with the bottom of your foot. Since that would likely be the most beneficial use of that DR, it being a perk seems perfectly fine to me since you effectively bought a 'realistic' Rules Exemption against Hurting Yourself (you'd need to do 10+ damage against DR2+ for it to not apply which is ST17 + Karate bonus max damage). |
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Tags |
feet, foot, hit location, palm, sole |
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