01-05-2006, 10:33 AM | #131 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Whats a Munchkin?
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01-05-2006, 10:35 AM | #132 |
Join Date: Aug 2005
Location: Denmark
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Badgamers
Gaah so many post.
It seems to me that we need to classify the differet types of Badgamers as it seems there are many lables for them that seems to cover different things. From this thread and my own experience there are 4 types of Badgamers. The all strive to be somehow "better" than others, both other players and the NPC and encounters the GM can come up with. They have different ways of trying to become better though and it is by these ways I define them. There are 4 types. The Metagamer. The Powergamer or Min/maxgamer. The Idiotgamer. (also known as smeghead or total gimboit). And ofcourse the Munchkin. It should be noted that many badgamers have aspect from more than one of these but I thik, like all good personallity theories that we should try to define them in a pure form. The Metagamer The metagamer uses out of character knowledge to his benefit. This might be the use complicated combat rules that his character shouldn't know much about. It might be knowledge about other character he couldn't know or it might be setting specific knowledge about races or relationships the character couldn't possible know. The metagamer is a problem because you can't let him play an "unexperienced" character if he know the system or setting. He can't be allowed to know things he shouldn't be able to, so you have to waste time making secret conversations with the other character if he shouldn't know what they know. The solution is to be secret and let the player pay character points for his knowledge, let him pay for tactics and local history and so on. The Powergamer The powergame maximises his character to be the best at something, almost always combat. The powergamer wants to be better than everyone else at his chosen field and expect to be able to do everything within this field (again, usually combat). Failure for the character is a failure for the player. The biggest problem with the powergamer is not that he optimizes. Afterall if everyplayer optimizes the GM just does the same. So you play powerlevel 150 poitns, with 100 points character. He doesn't break any rules, he just use them to the fullest. The problem is that he brings unbalance to the force... err, game. He might create an investigator/juournalist who is a better marksman than the ex-marine, because he took a higher-than average DX and a fair guns(pistol). As he is a "rogue"-type character, this seems fair. While the ex-marine takes high ST and HT instead. Problems also arise when a challenge for one part of the group is too easy for the powergamer and a challenge for the powergamer is impossible for the "normal" players. My solution is to just nerf the powergamers character. He might argue that he just follows the rules and I ruin his character. But my games arn't about winning, they are about experiencing a story. I don't run strategic wargames, I run RPG's. Ofcourse and alternative is to help every player optimize their characters and this can be done if you don't want to discuss with the powergamer (potentially losing him). The Idiotgamer I'm lucky to not really have any experience with such a gamer. However, form what other writes and my own, limited experience. An idiotgamer is the type that goes too far. Instead of bending rules he breaks them, isntead of discussing he argues and call people names. For a great example see MacGregor post in this thread, post #40. The only solution, as far as I see it, is that the idiot gamer stops being and idiot or he leaves the game (and properly the gaming group). The munchkin I had a bit of difficulties defining the munchkin. As is obvious with this long thread there are many opinions about what a munchkin is. However, with the help of the other gamertypes I've mentioned, and the knowledge that most badgamers are not only munchkins but also other types of badgamers. I think I got a solution. The munckin is someone who breaks the settings theme or the specific style of play of the game. For instance, as I've mentioned before, a superfast superhero who puts on armour, protecting him against are effect and surprise attacks. Another exampel is to take Combat Reflexes even if he isn't a combat character, just because it's such a good advatanges to have when combat breaks out. And so on. Taking diss.ads. that are never really diss.ads. is another good example. Another thing I would also lable as munchkin is those who bend the rules to their advantage. Like the Hackmaster example about shooting your friends to increase you chance to hit. In my experience the munckins are the hardest ones to explain that they do something wrong, as they don't bend or break any written rules. And it's very hard to explain to a person to play fair and follow a certain moot when they just want to "win". Ther is also a fine line between being a munchkin an not being one. I think this is the reason the wird has so many different uses. That being said I know mine diffinition is not the "real one", it's just how I understand it. So this is my deffinitions. As you can see all the badgamers have a few things in common. They wan't wan't to be the best and they want to win. Many use many different ways to achive this goal but I think the gamer-types I've described above covers the most common ones. Last edited by Maz; 01-05-2006 at 10:48 AM. |
01-05-2006, 10:55 AM | #133 | |
Join Date: Aug 2004
Location: Behind You!
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Re: Whats a Munchkin?
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Patrick Ley "If your hand touches metal, I swear by my pretty floral bonnet, I will end you." --Mal in "Our Own Mrs. Reynolds" Firefly |
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01-05-2006, 11:39 AM | #134 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Badgamers
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A weird variant on this came up during my current Transhuman Space campaign: two of the PCs were alone together in the firm's offices, and one of them, playing an Ishtar computer hacker, said his character was going to panty flash the other character (who had previously been established to have Lecherousness). I said, fine, roll vs your Sex Appeal. The player said that his character wasn't trying to panty flash the other character, and would, in fact, be horrified to have him be sexually aroused by her; what he wanted was for the game world to provide a convenient anime-style accident that would be sexually provocative to the other character. I said that he couldn't do that, and when I handed out eeps I docked him one for inappropriate roleplaying. That was sufficient to make the point. This was not metagaming in the usual sense, but it seems like a kind of active metagaming—where instead of the character acting on knowledge that they don't have, the player makes something happen that's based on knowledge the character doesn't have and that's effected without the character doing anything or having any responsibility for it. |
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01-05-2006, 11:56 AM | #135 | |
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Join Date: Dec 2005
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Re: Whats a Munchkin?
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01-05-2006, 12:00 PM | #136 | |
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Re: Whats a Munchkin?
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01-05-2006, 12:22 PM | #137 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Whats a Munchkin?
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01-05-2006, 12:29 PM | #138 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Whats a Munchkin?
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What you're describing is a wargame, not a roleplaying game. For wargame purposes you kill enemy units and your units get killed, if you want to reward for killing enemy units you should be getting additional replacement units. Quote:
I can make a 0 point combat monster that can kill any 250 point character, not to mention the good 500 point characters which wouldn't stand a chance in a fight with a 50 point soldier. Getting character points for killing things is videogaming and Munchkin gaming. Since this is a thread about Munchkins and how to deal with them in a roleplaying situation, and all you're describing is catering to Munkinism I suggest you're posting your questions in the wrong thread. Now, if you want ideas on how to do sometype of wargame or arena type combat game using GURPS, just start a new thread about it, 'cause in this thread, you're going down the wrong path.
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01-05-2006, 01:50 PM | #139 | |
Join Date: Aug 2004
Location: Behind You!
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Re: Badgamers
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Patrick Ley "If your hand touches metal, I swear by my pretty floral bonnet, I will end you." --Mal in "Our Own Mrs. Reynolds" Firefly |
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01-05-2006, 02:21 PM | #140 | |
Banned
Join Date: Dec 2005
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Re: Whats a Munchkin?
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