11-06-2007, 05:53 AM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Murphy's Rules
Any rule that doesn't make sense is fair game. My favourite comes from the ol' 3rd Ed Mass Combat System. According to which two G.I.Joes on the back of a war elephant is the rough equivalent of three Sherman tanks or two Tiger tanks. Too bad the yanks didn't know that at Kasserine...
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When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ... Marcus Aurelius |
11-06-2007, 09:02 AM | #2 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Re: Murphy's Rules
In d20 the longbow has the best range increment of all hand held ranged weapons. Meaning it can shot further than the most modern rifle.
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11-06-2007, 09:05 AM | #3 | |
Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
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Re: Murphy's Rules
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11-06-2007, 10:04 AM | #4 |
Join Date: Aug 2007
Location: Denver, CO
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Re: Murphy's Rules
In D&D 3.x, most giants have skin tougher than plate mail. Some of them much tougher than magical plate.
In D20, spot and listen are wiz based. As you age, you gain wiz so your vision and hearing actually get better. in DND 3.x, killing a high level char by knocking him unconcious and slitting his throat with a dagger simply doesn't work. A str 10 char with a dagger would take nearly three minutes to kill a 20th level fighter if the fighter was completely helpless. |
11-06-2007, 10:51 AM | #5 | |
Join Date: Jun 2006
Location: Montreal, Canada
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Re: Murphy's Rules
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11-06-2007, 10:57 AM | #6 |
Join Date: Jun 2006
Location: Montreal, Canada
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Re: Murphy's Rules
In Legionnaire (from FASA), I remember that an alien race had higher Hit Points (I don't remember what the stat was exactly, it's been a while) than other race. They had a +5 bonus on a 2d10 stat. Just for fun, me and my friends evaluated something. If the alien put the strongest High Tech helmet on it's head, he could get hit in the head with an anti-tank missile (TVLG missile) and still walk around and continue fighting. Sure, he would be badly damaged, but he would still be up and fighting. The legionnaire system was simply broken for armor ratings. Let's just say that in their future, as long as you where wearing heavy armor, you were almost invincible.
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11-06-2007, 01:43 PM | #7 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Murphy's Rules
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If your character is at -9 hp, he is in a bad state. But, not to worry! If you try to drown him, the first round he struggles (well, he probably doesn't...), the second he loses consciousness (again, he is already unconscious...) and the third he automatically goes to 0 hp! I liked In Nomine. I made a character who could take as much damage as a small tank.
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When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ... Marcus Aurelius |
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11-06-2007, 02:25 PM | #8 | |
Join Date: Aug 2007
Location: Denver, CO
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Re: Murphy's Rules
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11-06-2007, 02:27 PM | #9 |
Join Date: Aug 2007
Location: Denver, CO
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Re: Murphy's Rules
In Nomine is also a great one. Every nonmagical weapon does 1d6 damage. doesn't matter if it's a fist or a shotgun.
Then there's the terminal velocity in DND 2nd ed. You could never take more than 10d6 falling damage. That meant that nearly any fighter over level 10 could survive any fall. Put on a necklace of adaptation to protect from the vacuum and dive down from orbit, and you'd be fine. And... did anybody else notice that GURPS actually produced stats for Sword Chucks? |
11-06-2007, 02:43 PM | #10 | |
Join Date: Jul 2004
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Re: Murphy's Rules
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(In that example, in fact, it's impossible for them to do the same damage. Barring other modifiers, the most you can do with a standard punch is 3 Body hits of damage, while the least you could do with a successful shotgun blast would be 4.) |
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