06-09-2015, 01:11 PM | #1 |
Join Date: Nov 2009
Location: Southern NH, USA
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Overriding wounding modifiers by enemy type and hit location
If I attack an unliving creature with a piercing weapon, my wounding modifier is reduced to x.33 (B378). However, if I were to attack their brain, would my wounding modifier remain .33 or would it go up to x4?
Under the skull hit location rules (B399) it says that "the wounding modifier for all attacks increases to x4." So which rule takes precedence? Also, if the skull rule wins out, what do we make of creatures with no brain, such as homogeneous types? A statue with a skull but no brain still gets the x4 damage? Are there any RAW rules on which modifier wins out and in which circumstances? |
06-09-2015, 01:30 PM | #2 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Overriding wounding modifiers by enemy type and hit location
Quote:
No Brain overrides, so you use the general body wounding modifier. |
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06-09-2015, 01:32 PM | #3 |
Join Date: Nov 2009
Location: Southern NH, USA
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Re: Overriding wounding modifiers by enemy type and hit location
Makes sense. Homogeneous and Diffuse include "No Brain" and unliving doesn't.
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06-10-2015, 09:22 AM | #4 |
Join Date: Nov 2009
Location: Southern NH, USA
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Re: Overriding wounding modifiers by enemy type and hit location
I would assume that homogenous creature types would not get the extra DR 2 for skull since they don't actually have a skull, right?
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06-10-2015, 09:25 AM | #5 |
Join Date: Nov 2012
Location: Australia WA
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Re: Overriding wounding modifiers by enemy type and hit location
I don't think there is any special ruling there.
Not having the DR from your skull is a 0 point feature though, so GM call there possibly. |
Tags |
hit location, wounding modifier |
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