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Old 07-24-2018, 02:06 PM   #1
Chris Goodwin
 
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
Default Variant talent costs/mana

First, every talent has a "cheap cost" and an "expensive cost". Most regular talents have a cheap cost of 1 and an expensive cost of 2; most spells have a cheap cost of 1 and an expensive cost of 3.

Some talents have a cheap cost of 0 and an expensive cost of 3. These are the "base character class" type talents (fighter, wizard, thief, etc.). You can take one of these for the cheap cost, and any of the others for the expensive cost.

Fighters have a number of points to buy talents and spells with equal to their ST. Their cheap talents are the fighting ones; weapons, shields, armor, strategy, tactics.

Thieves (or, "everyone else") have a number of points to buy talents and spells with equal to their DX. Their cheap talents are the ones related to stealth and crime, and possibly those related to commerce.

Wizards have a number of points to buy talents and spells with equal to their IQ. All of the spells are cheap for wizards; nerdy talents such as literacy, sciences, and so forth, are also cheap for wizards. Wizards also have an amount of mana equal to their IQ.

Some talents might be cheap for all characters; at least one base profession, for instance.

All characters pay the expensive cost for any items not on their cheap list. All characters also have hit point values equal to their ST. "Fatigue damage" is treated as temporary hit point loss, but is otherwise taken by all characters against their ST.

This could allow for additional customization. A GM could create "spell schools", where casters have a certain list of spells for cheap and all others are expensive; this could be used to represent the split between wizard magic and clerical magic, for instance. GMs could create additional character classes; for instance, a ranger might have on their cheap list outdoors skills (climbing, stealth, survival, hunting, snares and traps, etc.) mixed with some combat and a few outdoors-related spells.
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Last edited by Chris Goodwin; 10-02-2018 at 05:34 PM.
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