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Old 01-12-2022, 06:24 AM   #1
Phantasm
 
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Default Setting Magery to Cap Leveled Advantages?

I'm futzing with both GCA4 and the beta of GCA5 right now, trying to figure this out.

Basically, I want to specify that the Magery level caps the levels of various Realm Magic advantages. How would I set that up in a .gdf file or in the programs themselves?

I also want to specify that Magery adds to the "Realm Magic" category of skills, but I think I need to dig deeper into how it adds to spells to grok that. (Easy enough to add various Talent modifiers in the programs themselves, but I want to modify Magery in the .gdf file I'm making for the project.)
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Last edited by Phantasm; 01-12-2022 at 06:33 AM.
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Old 01-12-2022, 06:45 AM   #2
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Default Re: Setting Magery to Cap Leveled Advantages?

Quote:
Originally Posted by Phantasm View Post
I'm futzing with both GCA4 and the beta of GCA5 right now, trying to figure this out.

Basically, I want to specify that the Magery level caps the levels of various Realm Magic advantages. How would I set that up in a .gdf file or in the programs themselves?
You can use the upto() tag in an advantage to limit its max level. This tag is math enabled, so you can use somewhat complicated formulas to limit it. e.g.:

Code:
Realm Advantage One, 5/10, upto(ST:Magery::score)
Realm Advantage Two, 6/12, upto(ST:Fire Magery::score +1)
The first limits the advantage to the Magery "attribute" level - this should be the combined level of all non-college limited Magery advantages.
The second limits the advantage to one higher than the combined level of non-college limited Magery plus any Fire College limited magery. So if a character has Magery 2 and Magery +2 (Fire College Only) the advantage would be limited to level 5.


Quote:
Originally Posted by Phantasm View Post
I also want to specify that Magery adds to the "Realm Magic" category of skills, but I think I need to dig deeper into how it adds to spells to grok that. (Easy enough to add various Talent modifiers in the programs themselves, but I want to modify Magery in the .gdf file I'm making for the project.)
Don't do that. Or do it, as it won't hurt to look it over so that you can figure out what GCA is doing, but realize that the spell level bonuses are hyper-complicated because of the need to add bonuses for varying levels of Magery and College Limited Magery. This makes it more complicated than what you can get away with for simpler bonus situations. When you want to give a bonus to a Class of skills ass you need to do is adjust the gives() tag to:
Code:
gives(+1 to "CL:Realm Magic")
This can be appended to the existing Magery bonuses using #MergeTags in a datafile:
Code:
#MergeTags in "AD:Magery" with gives(+1 to "CL:Realm Magic")
There's a complete list of prefix tags that GCA uses in the GCA4 FAQ.
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Last edited by ericbsmith; 01-13-2022 at 08:19 AM.
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Old 01-12-2022, 07:17 AM   #3
Phantasm
 
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Default Re: Setting Magery to Cap Leveled Advantages?

Thanks very much! This helps a lot.

There's a few other related things I'm considering - having "_New Sub-Realm" having a "based off one of these six main Realms" dialog box pop up to cap the Realm + Sub-Realm combo to Magery is the next one on the list (e.g. Magery 4 caps Mind and Illusion to a total of 4, regardless of whether Mind is at 3 or 0 levels), but that's trial and error at this point.
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"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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