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#101 |
Join Date: Aug 2005
Location: Göteborg, Sweden
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First, just want to add that I like the sheet.
Second, one suggestion: it seems like Step & Wait is an okay option by Kromm (according to a comment in this thread). Maybe this can fit in the description of the wait action?
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Bjork RPG supplement addict - mistake them for literature... |
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#102 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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UPDATED February 8 2011, 22:42 CET
Combat Maneuvers Cheat Sheet 2.01 Combat Maneuvers Cheat Sheet 2.01 eReader Version Imperial Combat Maneuvers Cheat Sheet 2.01 eReader Version Metric Combat Maneuvers Cheat Sheet 2.01 - InDesign Source File Changes 2.01:
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#103 | ||
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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I always update the post on the first page, so you can download the file from there, no need to look for the update post. Quote:
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#104 | |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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#105 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Instead of preparing the DF Adventure I'll run on Saturday, I tried to create an Injury Cheat Sheet...
It's not much more than a teaser, it is far from complete... but it's here: Injury Cheat Sheet v0.01 Please do not hold back with corrections, it's 2am here, I've got a headache and must be at work tomorrow at 8, so please be gentle in your critisism. Cheers Onkl |
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#106 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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You might include the expanded injury rules from Martial Arts and High-Tech.
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#107 |
Join Date: Nov 2011
Location: Seattle, WA
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#108 | |
Join Date: Nov 2007
Location: Sydney
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I think this is meant to be less than or equals to. |
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#110 |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Now I cant live without theses sheets! I repeat what I have said before: "great work friend!"
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Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
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Tags |
combat, game aid, game aids |
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