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Old 03-22-2021, 11:46 AM   #31
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Join Date: Jan 2005
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Default Re: Backstab - what is it good for?

Originally Posted by Jarl Wilm View Post
Suppose you don't have anyone else acting as a distraction; you're just one thief sneaking up on a sentry, or one bugbear trying to garrote a lone delver in the soloquest I'm writing. Hypothetical bugbear has an 18 Garrote, with a -5 for aiming at the neck; against a lone delver he'll probably get surprise. Can the bugbear get the +4 for Backstabbing, giving him (18-5)+4=17 to hit the neck? Or does this +4 only apply when the target is distracted by another person, or only apply to delvers?
The bugbear would get the +4, as the target would have no defense since he can’t see it coming.

Originally Posted by ravenfish View Post
I'm pretty sure that, in GURPS, the +4 corresponds to what GURPS:Martial Arts calls a "telegraphic attack". This rule lets you take +4 to hit in exchange for giving your opponent +2 to defend, so, if your opponent can't defend at all, you can claim a "free" +4 to hit.
Telegraphic Attack is indeed the origin.
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Old 03-29-2021, 05:28 AM   #32
Join Date: Sep 2004
Location: Montréal, Québec
Default Re: Backstab - what is it good for?

So Peripheral Vision (or activated Danger Sense) would allow a defense roll at +0 (-2 for back, +2 for telegraphic), plus a possible retreat.
Per-based Stealth isn’t remotely as awkward as DX-based Observation.
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backstab, kromm explanation

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