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#1 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Hi guys
I've checked out all the combat maneuver help sheets I could get my hands on and was quite content with the one from The Mook for a while but finally decided that I needed to create one myself. So here is the fruit of my labour: UPDATED October 11 2017, 10:16 CET Combat Maneuvers Cheat Sheet 2.04 Combat Maneuvers Cheat Sheet 2.04 eReader Version Imperial Combat Maneuvers Cheat Sheet 2.04 eReader Version Metric Combat Maneuvers Cheat Sheet 2.04 - InDesign Source File To Do and Version History:
Spoiler:
I am glad for any comments you may have concerning the sheet. Also, should you run across an error, please let me know. Thanks to The Mook and the various others who inspired me to do this, couldn't have done it without the work you already put in it. I hope you'll like and use it! I personal got it printed in A3 format and use it for my games. Cheers Onkl Last edited by Onkl; 10-11-2017 at 03:39 AM. Reason: Update 2.04 changes |
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#2 |
Join Date: Jul 2009
Location: Everywhere you want to be
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Haven't checked it for errors/omissions but the layout is fantastic. Very easy to look at and read. Thank you.
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#3 |
Join Date: Sep 2008
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I... I love you. This is awesome.
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#4 |
Join Date: Jan 2005
Location: Charlotte, NC, United States
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This just became part of my G4E electronic library. Thank you. :)
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Tim Harris The Seeker Time Lord Saving the universe one planet at a time. Occasionally from my own mistakes. Oops. |
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#5 |
Join Date: Mar 2008
Location: Austin, TX
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I scooped that up, too. Good work.
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#6 |
Join Date: Jul 2008
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It's a nice-looking sheet. I might suggest some kind of separator between the Maneuvers and the Combat Options, though.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#7 |
Join Date: Aug 2004
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Back in the 90s, I created a table listing which maneuvers went with which skills. This let's me say categorically that making these charts is a lot of work, and thanks for making this one!
One errata: Move and Attack has an attack skill cap of 9-.
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. Last edited by Captain-Captain; 01-10-2011 at 04:56 AM. |
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#8 |
Join Date: Dec 2006
Location: Meifumado
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You should add that Retreats are at +3 for Chambara Defenses.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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#9 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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#10 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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![]() Quote:
Some suggestions as per your request:
I have a need for a similar reference sheet optimized for unarmed combat. The listing of potential options would include: punch, kick, grab, grapple, lock, push, slam, pin, choke, ... You get the idea. It seems we always have to look this stuff every time it comes up, even though it comes up about every game.
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Tags |
combat, game aid, game aids |
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