04-25-2021, 10:06 AM | #11 | |
Join Date: Aug 2018
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Re: [Basic] Advantage of the Week: Mana Damper and Mana Enhancer
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I could see for example this being some kind of always-on feature of certain bodies/races rather than minds, but adding "requires HT" prevents it from being always-on. |
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04-25-2021, 10:21 AM | #12 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Basic] Advantage of the Week: Mana Damper and Mana Enhancer
I would say that making a mental advantage physical is a +20% enhancement, similar to making it another attribute. I'm sure there's some way to game it, but I can't think of any off the top of my head.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
04-26-2021, 09:00 AM | #13 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Advantage of the Week: Mana Damper and Mana Enhancer
These advantages feel very niche to me. I don't use the standard magic system much, and when I do, these advantages feel like another layer of exotic beyond simply using the new system. Its worth noting that they don't see use in base DF templates.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
04-26-2021, 09:09 AM | #14 |
Join Date: Dec 2007
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Re: [Basic] Advantage of the Week: Mana Damper and Mana Enhancer
I would say that's redundant since if you make it physical then the resisting attribute would also be changed.
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04-26-2021, 09:19 AM | #15 |
Join Date: Mar 2016
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Re: [Basic] Advantage of the Week: Mana Damper and Mana Enhancer
I don't think there's any difference between physical and mental disadvantages, though? In practical terms? The only thing I can think of is whether they require enhancements to use with Modular Abilities.
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04-26-2021, 09:21 AM | #16 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Basic] Advantage of the Week: Mana Damper and Mana Enhancer
Like I said, I can't think of any way to game this - but players are clever buggers and will find a way.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
04-26-2021, 09:56 AM | #17 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Advantage of the Week: Mana Damper and Mana Enhancer
There is if minds can move between bodies. That isn't a common situation, but when it happens, the distinction is vital.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
04-27-2021, 12:21 PM | #18 | |
Join Date: Aug 2018
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Re: [Basic] Advantage of the Week: Mana Damper and Mana Enhancer
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Will being cheaper than HT to buy up might be balanced out by Concentrate being harder to do than Ready, like how concentration is impossible if anyone is grappling you but you can still do readies w/ a DX roll |
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04-27-2021, 03:56 PM | #19 |
Join Date: Sep 2005
Location: Canada
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Re: [Basic] Advantage of the Week: Mana Damper and Mana Enhancer
That's it, thanks! Those books had their moments.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
04-27-2021, 06:37 PM | #20 | |
Join Date: Jun 2010
Location: Dreamland
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Re: [Basic] Advantage of the Week: Mana Damper and Mana Enhancer
Should Twisted and Wild Mana Generator be part of this conversation or will those come later?
I really like the idea of Damper and Enhancer, but I dislike the execution. Part of that is Mana Levels in general are also just weirdly done (The jump between Low and Normal is big, Normal and High is fairly invisible, High and Very High absurd, None to Low probably even bigger). Another is the level limits, why is Enhancer only 2 levels? What if a character concept makes sense to always have Very High even in No Mana (or, which has come up in my games, in anything other than none)? Why can't Mana Damper drop VHM to None? I kind of like how Control Mana can do things (making magic easier or harder by a modifier up to level) but that isn't the same thing and comes with different problems. Quote:
Changing an ability from mental/physical/social to another is a feature, usually baked into other modifiers (for instance, Based on IQ can make an IA mental and something being psychic might blanket across the board as mental). Changing an advantage from one to the other absolutely carries abuse (Modular Abilities is just one example). |
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advantage of the week, mana damper, mana enhancer, wild mana generator |
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