02-19-2019, 04:57 AM | #221 |
Join Date: Sep 2008
Location: Bremerton
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The Fantasy Trip
Greetings,
I use to roleplay using this system back in the late 70's and early 80's. Anyone here have any interest in playing a game here? Or at some other online Pbp gaming site?
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Good Gaming, <===)=o Wulfnor o=(===> Last edited by Wulfnor; 02-19-2019 at 01:18 PM. |
02-19-2019, 08:25 AM | #222 |
Join Date: Aug 2018
Location: Glendale, Calif. near L.A.
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Re: Meta: LOOKING FOR PLAYERS
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02-19-2019, 08:51 AM | #223 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Meta: LOOKING FOR PLAYERS
Reminder to all posters: This thread is for GMs to recruit players for PBP games in this forum. Players may respond to calls in this thread, but posting an "I'm looking for a GM and a game" is not allowed.
If your post does not fit all the above categories, post it to the Gamer Finder forum instead, after reading the rules of that forum.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
02-21-2019, 08:36 PM | #224 |
Join Date: Sep 2008
Location: Bremerton
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Re: Meta: LOOKING FOR PLAYERS
Is this in response to my post above. I guess I didn't make myself clear enough. Yes, I would be GMing the game. I thought with a post titled "Meta: LOOKING FOR PLAYERS". I thought that would be self-evident.
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Good Gaming, <===)=o Wulfnor o=(===> |
02-22-2019, 08:38 AM | #225 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Meta: LOOKING FOR PLAYERS
Quote:
I'm always up for a play by post, if the genre is right. What sort of game are you thinking of?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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02-24-2019, 02:31 AM | #226 | |
Join Date: Sep 2008
Location: Bremerton
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Re: Meta: LOOKING FOR PLAYERS
Quote:
The type of setting I'm going to be running is called a 'Points of Light' Campaign. Where the overall idea is that the the game world is populated by a small number of intelligent races. A handful of generations before war plagues and other agents of mass death have laid low the populations of kingdoms and empires. So they are a mere small fraction of what they use to be. Thus having left behind numerous ruins across the face of the world, and so on. But one of the key conceits about this world is simply this: Civilized folk live in small, isolated "points of light" scattered across a big, dark, dangerous world. Most of the world is monster-haunted wilderness. The centers of civilization are few and far between, and the world isn't carved up between nation-states that jealously enforce their borders. A few difficult and dangerous roads tenuously link neighboring cities together, but if someone stray from them they will quickly find themselves immersed in goblin-infested forests, haunted barrowfields, desolate hills and marshes, and monster-hunted badlands. Anything could be waiting down that old overgrown dwarf-built road: a den of ogre marauders, a forgotten tower where a lamia awaits careless travelers, a troll's cave, a lonely human village under the sway of a demonic cult, or a black wood where shadows and ghosts thirst for the blood of the living. Given the perilous nature of the world around the small islands of civilization, many adventures revolve around venturing into the wild lands. For example: Roads are often closed by bandits, marauders such as goblins or orcs, or hungry monsters such as griffons or dragons. The simple mission of driving off whomever or whatever is preying on unfortunate travelers is how many young heroes begin their careers. Since towns and villages do not stay in close contact, it's easy for all sorts of evils to befall a settlement without anyone noticing for a long time. A village might be terrorized by a pack of werewolves or enslaved by an evil wizard, and no one else would know until adventurers stumbled into the situation. Many small settlements and strongholds are founded, flourish for a time, and then fall into darkness. The wild lands are filled with forgotten towers, abandoned towns, haunted castles, and ruined temples. Even people living only a few miles away from such places might know them only by rumor and legend. The common folk of the world look upon the wild lands with dread. Few people are widely traveled—even the most ambitious merchant is careful to stick to better-known roads. The lands between towns or homesteads are wide and empty. It might be safe enough within a day's ride of a city or an hour's walk of a village, but if someone go beyond that, they are taking their own life into their hands. People are scared of what might be waiting in the old forest or beyond the barren hills at the far end of the valley, because whatever is out there is most likely hungry and hostile. Striking off into untraveled lands is something only heroes and adventurers do. Another implication of this basic conceit of the world is that there is very little in the way of authority to deal with raiders and marauders, outbreaks of demon worship, rampaging monsters, deadly hauntings, or similar local problems. Settlements afflicted by troubles can only hope for a band of heroes to arrive and set things right. If there is a kingdom beyond the town's walls, it's still largely covered by unexplored forest and desolate hills where evil folk gather. The king's soldiers might do a passable job of keeping the lands within a few miles of his castle free of monsters and bandits, but most of the realm's outlying towns and villages are on their own. In such a world, adventurers are aberrant. Commoners view them as brave at best, and insane at worst. But such a world is rife with the possibility for adventure, and no true hero will ever lack for a villain to vanquish or a quest to pursue. The PCs will have grown up together in a settlement that is one of those few 'Points of Light'.
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Good Gaming, <===)=o Wulfnor o=(===> Last edited by Wulfnor; 02-24-2019 at 02:40 AM. |
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02-24-2019, 06:09 AM | #227 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Meta: LOOKING FOR PLAYERS
Quote:
Too bad.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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02-24-2019, 01:18 PM | #228 |
Join Date: Sep 2008
Location: Bremerton
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Re: Meta: LOOKING FOR PLAYERS
My first post, #221, has 'The Fantasy Trip' in the title. In my post I mention playing it in the late 70's and early 80's. GURPS wasn't first published until 1986. So one would think if someone read that. They would know what I wanted to GM was not a GURPS Game! Paolo, the first to respond, seem not to have any trouble comprehending that.
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Good Gaming, <===)=o Wulfnor o=(===> Last edited by Wulfnor; 02-24-2019 at 01:26 PM. |
02-24-2019, 05:54 PM | #229 |
Join Date: Aug 2018
Location: Glendale, Calif. near L.A.
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Re: Meta: LOOKING FOR PLAYERS
Looking for players for online GURPS Space game. 200 point characters. -100 Disadvantages. -5 Quirks. TL 10
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02-24-2019, 06:06 PM | #230 | |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Meta: LOOKING FOR PLAYERS
No, it was in response to several posts that I deleted from the thread. I'm sorry for the confusion.
Quote:
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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