03-05-2011, 11:58 AM | #31 | |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Re: (Unofficial) FAQ of the GURPS Fora
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1- If I take "takes Extra time", "Reduced time" or "Reactive" on an advantage like RD (I suppose RD is considered always on, right?), I must also take switchable? 1.1- An RD with 2s of activation is a 0% modifier, a -10% modifier ou a -20% modifier? 2- The activation time counts also as a deactivation time? If I have 4s of activation due to takes extra time, I have to take the same time to deactivate? 2.1- There is any limitation or ampliation that changes that? 3- There is some way on RAW to simulate a fade in, fade out effect? |
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03-09-2011, 07:51 AM | #32 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: (Quick-Patch Version of the) FAQ of the GURPS Fora
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But what if the player only wants to build the Ally, but is perfectly happy to let the GM roleplay the reaction of the Ally realistically during the campaign? Is that +30%? And the remainder +70% is for the Always Good Reaction? Or what? It seems extremely odd to lump two completely different things together in one Enhancement with no acknowledgement of the possibility that some players might the one, or the other, but not both. |
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06-04-2011, 01:08 PM | #34 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: (Unofficial) FAQ of the GURPS Fora
Q: Under Basic rules, which unarmed skills / attacks suffer from off-hand penalties / need OHWT?
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Last edited by vicky_molokh; 10-07-2015 at 12:25 AM. |
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07-08-2011, 10:52 AM | #35 | ||||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: (Unofficial) FAQ of the GURPS Fora
Q: What are the more obscure effects of Enhanced Time Sense (ETS)?
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Last edited by vicky_molokh; 03-16-2015 at 11:32 AM. |
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08-02-2011, 03:44 AM | #36 | ||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: (Unofficial) FAQ of the GURPS Fora
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Other useful notes on Hardened: Quote:
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Last edited by vicky_molokh; 02-17-2017 at 12:59 PM. |
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08-05-2011, 01:47 PM | #37 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: (Unofficial) FAQ of the GURPS Fora
Q: What exactly happens after Berserk wears off?
A: Quote:
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11-09-2011, 03:42 PM | #38 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: (Unofficial) FAQ of the GURPS Fora
Q: Some weapons have no listed Rcl (Recoil), yet I need Rcl for use with Multi-Shot. How do I calculate it?
A: Quote:
A: Imbuements can make a single-shot weapon magically (or equivalent) fire multiple shots. Some weapons can be made to exceed their RoF through Techniques (see High-Tech, Gun-Fu and Tactical Shooting). Some special rules for volley fire (e.g. Spaceships weapons) use Rcl. Last edited by vicky_molokh; 10-30-2017 at 02:28 PM. |
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03-13-2012, 04:27 AM | #39 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: (Unofficial) FAQ of the GURPS Fora
Clean up time. Meant to post for some while, so here goes:
Of the latest uFAQ'ed questions, which ones seem important enough to you that I put them into the official FAQ? The latest trends seems to be a bunch of 'minor' questions, unlike the earlier ones that got asked over and over again. (Obviously, aside from different people inexplicably failing to find the same passages in the Basic Set, such as the shotgun explanations.) |
05-11-2012, 01:54 PM | #40 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: (Quick-Patch Version of the) FAQ of the GURPS Fora
Q: Why are many write-ups of monsters and opponents left with no templates/point values/etc.?
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aura with area effect, auras of power, bow, faq, heals fp, heals fp only, kromm explanation, rapier wit, ufaq |
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