06-28-2023, 04:53 AM | #1811 | ||||
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
Ah, good catch; I need to add that he hasn't yet publicly acknowledged it.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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06-28-2023, 08:28 AM | #1812 | ||
Join Date: Mar 2016
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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Not a default thing, it's just that different Innate Attack skills have absolutely no mechanical distinction between them, so it feels a little wasteful to have multiple of you don't really need them for some reason. Like I said, points don't matter at all, so it's not a real criticism. |
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07-06-2023, 02:03 AM | #1813 | |
Join Date: Aug 2016
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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07-07-2023, 09:16 PM | #1814 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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The 25-30 year difference between the time the character was published and now has seen a lot of changes. It's hard to say just how the character would see hirself "now".
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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07-07-2023, 09:21 PM | #1815 |
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
DRAGONESS
Real Name: Tamara "Tammy" Kurtz. Occupation: Bartender, professional criminal; former warehouse menial laborer. Identity: Known to the authorities. Legal Status: Citizen of the United States with a criminal record. Other Aliases: None. Place of Birth: Unrevealed. Marital Status: Single. Known Relatives: None. Group Affiliation: Employee of the Los Angeles Bar With No Name; former employee of Dr. Karl Malus. Base of Operations: Los Angeles, California. History: Little is known about the past of the mutant criminal known as Dragoness. What she has described has not yet been verified. According to her own account, Tammy Kurtz was a mutant who discovered her powers in her teens, but never used them for anything of note. She spent several years laboring in the Los Angeles area warehouse for one of the largest online retail outlets in the world before she was abducted by a mad scientist who grafted a set of bionic wings to her skeleton and nervous system. She was first seen robbing an armored car and attempting to fly off with two duffel bags filled with cash before she was intercepted by Spider-Woman, who had witnessed the robbery (see Spider-Woman). Although she flew away during the fracas, she was forced to leave behind one of the bags. Spider-Woman tracked her to her destination, the underground laboratory of criminal scientist Dr. Karl Malus, presumably the scientist who had "gifted" Dragoness with her wings (see Malus, Dr. Karl). The two women fought, causing an electrical fire in the lab with their combined electric blasts; Dragoness flew away with Dr. Malus in her arms as Spider-Woman worked to put out the fire. Dragoness was later seen alongside Dr. Malus's other test subjects turned henchmen: Armadillo, Angar the Screamer, and the misshapen Misfit as they worked together in protecting him during a later encounter with Spider-Woman (see Angar the Screamer; Armadillo; Misfit). Apparently feeling disgusted with themselves, Armadillo and Dragoness turned on Malus, resulting in Malus's arrest, as well as their own. Dragoness was later seen tending the bar at the Los Angeles Bar With No Name, an establishment for the costumed criminal element to network and relax; presumably she was out on bail or the charges dropped (see Bar With No Name). Whether this was a temporary gig between criminal endeavors or a permanent change of occupation is yet to be seen. Age: 26. Height: 5' 7". Weight: 130 lbs. Eyes: Hazel. Hair: Auburn. Other Distinguishing Features: Dragoness possesses large bionic wings, spanning fifteen feet when fully extended, surgically attached to her shoulder blades, and her fingers end in sharp claws. The wings possess a large spike on each of the "wrists" (roughly where the thumb would be on a hand). Uniform: Green scaled long sleeved shirt which bares the midriff, green scaled tights, green gloves, green boots, metallic purple bracers, metallic purple utility belt, metallic gold winged half-mask with a red visor. Presumably she owns a variation which covers her entire body for slightly cooler climates. Strength Level: Dragoness possesses the normal human strength of a woman of her age, height, and build who engages in moderate regular exercise. Known Superhuman Powers: Dragoness is a mutant who naturally generates intense levels of bioelectricity. She is able to shoot bolts of electricity which can incapacitate or kill a person. She is also able to sheathe her hands in her bioelectricity to deliver these effects by touch. Her bionic wings enable her to fly at speeds up to 60 mph, providing enough lift to permit her to carry at least her own body weight aloft. The wings are designed to be as light and strong as possible; the framework extending from her back is composed of an advanc+ed non-ferrous alloy composed of magnesium and titanium, among other materials, with a gold-titanium alloy used at the shoulder blades, and membranes composed of an experimental aluminum-treated polymer. The edges of the wings and the spikes on the wings' wrists are sharpened, allowing her to cut or stab with them as needed. Her wings act and react as if a natural part of her body. Apparently, her wings are powered off her body's own mutant bioelectricity. 473 points Attributes: ST 10/14 [0*]; DX 13 [60]; IQ 11 [20]; HT 13 [30]. Secondary Characteristics: Dmg 1d-2/1d (1d/2d); BL 20 lbs. (39 lbs.); HP 10 [0]; Will 11 [0]; Per 12 [5]; FP 13 [0]; Basic Speed 6.50 [0]; Basic Move 6 [0]; Basic Air Move 10 [-6]; Dodge 9. Languages: English (Native) (Native Language) [0]. Cultural Familiarities: Western [0]. Advantages: 3D Spatial Sense [10]; Affliction 6 (Electric Bolt) (HT-5; Damage Modifier: Surge, +20%; Increased 1/2D Range Χ5, +10%; Rapid Fire: RoF 2, +40%; Reduced Range Χ1/2, -10%; Variable, +5%; Elemental: Electricity, -10%; Mutant, -10%; Alternative Attack, Χ1/5) [18]; Affliction 6 (Shocking Grasp) (HT-5; Armor Divisor (3), +100%; Damage Modifier: Surge, +20%; Incapacitation: Seizure, +100%; Melee Attack: Dual, +10%; Melee Attack: Reach C, -30%; Stunning, +10%; Variable, +5%; Elemental: Electricity -10%; Mutant, -10%) [177]; Burning Attack 6d (Electric Bolt) (Damage Modifier: Surge, +20%; Increased 1/2D Range Χ5, +10%; Rapid Fire: RoF 2, +40%; Reduced Range Χ1/2, -10%; Variable, +5%; Elemental: Electricity, -10%; Mutant, -10%; Alternative Attack, Χ1/5) [9]; Burning Attack 6d (Shocking Grasp) (Armor Divisor (3), +100%; Damage Modifier: Surge, +20%; Melee Attack: Destructive Parry, +10%; Melee Attack: Dual, +10%; Melee Attack: Reach C, -30%; Variable, +5%; Elemental: Electricity, -10%; Mutant, -10%; Alternative Attack, Χ1/5) [12]; Claws (Sharp Claws) [5]; Damage Resistance 10 (Partial: Wings Only, -20%) [40]; Enhanced Move (Air) 1.5 (Air Move 30/60 mph; Electronic, -30%) [21]; Fit [5]; Flight (Winged, -25%; Electronic, -30%) [18]; Lifting ST +4 (Accessibility: Only When Flying, -10%) [11]; Striker (Cutting; Wings) (Long +2, +200%; Thrusting Blade, +15%; Electronic, -30%) [20]; Striking ST +4 (One Attack Only: Wing Strikers, -60%) [8]. Perks: Generator [1]; Job Hunter [1]; Permit (Forklift Operator) [1]. Disadvantages: Overconfidence (12) [-5]; Pacifism (Reluctant Killer) [-5]; Social Stigma (Criminal Record) [-5]; Social Stigma (Freak) [-10]; Stubbornness [-5]; Wealth (Struggling) [-10]. Quirks: Attentive [-1]; Foul-Mouthed [-1]; Sarcastic [-1]; Slightly Unusual Biochemistry [-1]; Sunburns Easily [-1]. Skills: Aerobatics (H) DX+3 [8] – 16†; Body Language (A) Per+0 [2] – 12; Brawling (E) DX+2 [4] – 15; Carousing (E) HT+0 [1] – 13; Computer Operation/TL8 (E) IQ+1 [2] – 12; Current Affairs/TL8 (E) IQ+0 [1] – 11; Driving/TL8 (A) DX-1 [1] – 12; Flight (A) HT+1 [4] – 14; Innate Attack (Beam) (E) DX+1 [2] – 14; Lifting (A) HT+1 [4] – 14; Lip Reading (A) Per+0 [2] – 12; Navigation/TL8 (Land) (A) IQ+2 [1] – 13‡; Observation (A) Per+0 [2] – 12; Professional Skill (Bartender) (A) IQ+1 [4] – 12; Search (A) Per+0 [2] – 12; Smuggling (A) IQ+1 [4] – 12; Speed-Reading (A) IQ-1 [1] – 10; Tracking (A) Per+0 [2] – 12; Typing (E) DX+0 [1] – 13; Wrestling (A) DX+1 [4] – 14. Starting Spending Money: $2,000 (20% of Starting Wealth). * Includes +4 from Lifting ST and +4 from Striking ST. † Includes +2 from 3D Spatial Sense. ‡ Includes +3 from 3D Spatial Sense. Role-Playing Notes: Dragoness is currently only a criminal through circumstance. She isn't greedy, but due to her situation is not one to turn down a job, despite the legality or lack of. She doesn't hate Spider-Woman (yet).
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 07-08-2023 at 08:27 AM. |
07-07-2023, 10:40 PM | #1816 | ||
Join Date: Mar 2016
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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I think I understand what you're trying to do, but I don't think it would work, would it? I imagine it's not supposed to let her lift more with her actual arms. |
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07-08-2023, 08:25 AM | #1817 | ||
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 07-08-2023 at 08:31 AM. |
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07-08-2023, 01:21 PM | #1818 | |
Join Date: Mar 2016
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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07-11-2023, 06:43 PM | #1819 |
Join Date: Oct 2005
Location: Gφttingen, Germany
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
This Handbook is so awesome, impressive job! :)
I do not know much about the different Marvel timelines etc., so maybe the question does not really fit to the current plans, but anyways... ;-) Being a fan of the X-Men team I grew up with, especially remembering the animated series from the 90s, I was wondering if Storm and Gambit will be added in the future, too? |
07-12-2023, 05:48 AM | #1820 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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Gambit is a harder one to work in, but I may have something in the works. He does not work as a Xavier Institute student in this Reboot, but since I'm moving Cloak and Dagger to New Orleans, Gambit works as a frenemy of theirs. I just don't have anything written out for any of them just yet.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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avengers, captain america, captain marvel, chandley, character creation, chargen, iron man, marvel, phantasm, supers, thor, x-men |
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