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#11 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Regardless of whether your player has a point (I don't think he does), if he's going to leave a game over whether or not you disagree with his interpretations of the rules means he's going to be trouble every time you disagree.
As for thinking you need native combat powers to scale with combat equipment available... okay, if that's the way you think a game should go. (There are other ways.) Give more character points. Tell them "You can spend X on exotic abilities and Y on everything else about your character." Make Y more or less what you were going to make your point total in the first place, and X is however much extra this player things they need to match technology with exotic abilities. Then give everybody this X + Y. If this doesn't solve the problem, then the player is complaining about the principle of the thing, not the thing itself, and is never going to accept your game anyway. |
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#12 | |
Join Date: Jan 2008
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As GM of the setting, you can price DR according to how rare you want it to be. If you want DR 300 to be super common, make it cheap. What your player essentially seems to be saying is that they would rather tank gunfire to the chest rather than dodge it (or prevent gunmen from seeing them in the first place). If you don't want cheap DR in your setting, it's fine to just not play with them, but there's nothing fundamentally crazy about their perspective, at least by Steve Jackson's original design logic. Edit: Never mind, you guys should clearly not be playing at the same table because you don't get along. Last edited by sjmdw45; 09-28-2023 at 03:24 PM. |
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#13 |
Join Date: Sep 2005
Location: Topeka, Kansas
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Well, that was more of a joke than anything.
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#14 |
Join Date: Jun 2013
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Given further information, I'm inclined to agree with those suggesting it may be a bad idea to play with this individual. You may want to make a final attempt - simply explain that you are using the pricing and rules in the book, not restructuring everything to match how he wants it to work, which is your prerogative as the GM. Further note that, with your experience as a GM, you're confident you will be able to make an enjoyable game. You may want to suggest alternatives to paying [1500] for DR 300, based on exactly what the player is going for - I mentioned IT:DR before as an option, and you can also manage pretty impressive stuff with Unkillable and Regeneration - or he may be able to get the kind of performance he wants cheaper with Hardened DR (if he's wanting to be able to reliably ignore 8d(5) burn attacks, DR 30 (Hardened 3 +60%) [240] will do the trick). It may not be exactly the character he wants, but sometimes it's simply the case that you cannot afford the character you want.
If he is willing to accept all that, even if he disagrees with the book's rules about the cost of DR (and everything else, really) not scaling with the campaign setting, you can probably manage a good game with him. If he isn't willing to accept that, it will be far better for him to be uninvolved, because that means he is unwilling to accept your rulings as GM (so even if you were to relent on this and let everyone have ridiculous DR for dirt cheap, you'll have serious problems while playing anytime he disagrees with the rules and/or your interpretation of them).
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GURPS Overhaul Last edited by Varyon; 09-28-2023 at 03:53 PM. |
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#15 | |
Join Date: Aug 2004
Location: Pioneer Valley
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Me, in a more snarky mood: "Don't let the door hit your a$$ on the way out." I wouldn't lift a finger to placate the fellow. Stormcrow is exactly right: someone pulling this riff over wanting a character to be invulnerable for 5 pts (WTH?!?) is going to pull it early and often. At this stage in my gaming career, I'm just not interested.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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#16 | |
Join Date: Jan 2008
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What you are describing never happened. |
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#17 |
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Join Date: Sep 2004
Location: Southeast NC
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I would just point out that, if you apply that logic to DR, you also need to apply it to Innate Attacks, ST, HP, and then to things that interact with ST and HP, then on down the line...
Instead of chasing that rabbit, GURPS assumes that any game where immunity to blaster fire might be expected (whether it's the 30th Century Legion of Super-Heroes or Captain Caveman) doesn't lower the price of Damage Resistance, but instead gives more points (and thus, more options).
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RyanW - Actually one normal sized guy in three tiny trenchcoats. Last edited by RyanW; 09-28-2023 at 04:34 PM. |
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#18 | |
Join Date: Aug 2004
Location: Austin, TX
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1. The player wants to be able to purchase a large amount of DR, sufficient to handle ultra-tech weapon, very cheaply. It's not a crazy request. 2. The player wants his character to have a supernatural ability in a game that doesn't allow supernatural powers. That's often an unreasonable request. I'm willing to work with my players to expand a game's scope to improve their enjoyment, but there are limits. When I'm running a 1920s Untouchables themed Action game, I don't let people play mages or orcs. 3. The player has other mannerisms that make you think he'll be a poor fit for the game. I think there's space to reduce the cost of innate abilities that can be easily duplicated by common equipment. How much of a cost reduction is debatable. If you don't think characters in your game should have innate force fields and you feel strongly about that, you're not obligated to accommodate the player. I recommend resolving this before you talk about the CP costs. If the only way to have large amounts of DR is to play a robot or cyborg and the player doesn't want a PC like that, there's no point in figuring out the CP discount for having DR at TL11. Finally, if you don't think the player is a good fit, you should probably resolve that before addressing the other two issues. I suggest running a separate, short game with pregen characters, something that can be done in 1 or 2 sessions. I like an investigation, a negotiation scene, and a small combat or two. Present it as a learning experience or a try-out. If the player doesn't work out or refuses to even play a pregen for a short game, then you don't have to resolve the other issues.
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#19 | |
Join Date: Sep 2007
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(Or not shoot at PCs with blasters, or tone down the blaster damage so the immunity build is cheaper.) In this case, it sounds like the player wants to be invulnerable while no one else is, while also retaining all the other abilities and options they can have by declaring that invulnerability should only cost 5 points. (Who wouldn't take it at that price?) So, yeah, probably not a good member in an cooperative RPG. In general, people that want to play major comic book style characters like Wolverine should be prepared to pay thousands of points. It's just the way those high-end supers work out. |
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#20 | ||
Join Date: Feb 2005
Location: Berkeley, CA
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The easiest way to balance things like innate DR vs advantages is to just use the same set of rules for everything -- for example, you could change accessory from
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Last edited by Anthony; 09-28-2023 at 06:22 PM. |
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