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#391 | |
Join Date: Jun 2013
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*The RAW has it boost secondary sexual characteristics for women, primary sexual characteristics for men. I treat it as boosting both secondary and primary, for both sexes - a woman with ESD would have ultra-feminine characteristics, while a man with ESD would have ultra-masculine ones. The stats (bonus to Sex Appeal, but easier to spot in a crowd) just don't make much sense otherwise, particularly for men. Many of the Supers in Grrl Power would have this form of ESD (alongside very high Appearance - they're noted as looking like "idealized humans"), as would the infamous "GigaChad" from the many, many memes.
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GURPS Overhaul |
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#392 |
Join Date: Jul 2007
Location: West Virginia
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The New Alchemy
Your theory is twaddle. You've got a fun vocabulary. If I can't do magic, explain the fireball. An illusion. Induced by hypnosis. They used to call hypnosis quackery and fraud. Occult munbo jumbo. Well, the hypnosists proved it was real. Why didn't the fact I turned you into a parrot two weeks ago count as proof. My analysis may have problems. Could you turn me back? Oh and give me some fruit, I can't imagine why they give parrots crackers. Brain science seemed to be leading to the discovery of psychic powers. At least until the dragons showed up. It's the 21st century and magic has returned. The New Agers are furious, they were right, magic was real, but now it's a STEM subject! Science, technology, and magic, oh my. The PCs are young scholars trying to combine Thaumutology and physics to understand magic. It might also be nice if figuring out how to deal with the various supernatural creatures, that also showed up.
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Per Ardua Per Astra! Ancora Imparo |
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#393 |
Join Date: Dec 2007
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The kingdom of Alvis is a realm filled with magical wonders but it is also a realm where the bulk of the common folk dread the possibility that their children will have any magic potential, for such children will be taken from them as soon as they are detected. The nation is ruled by an aristocracy of half-elves, although many of them have no real skill in magic, instead relying upon the magic tools provided to them by the magic towers which ruthlessly exploit the magically gifted commoners magically coerced to slave away in in enchantment circles led by the younger children of the aristocrats.
Presumably the player characters would be rebels against this exploitative system. |
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#394 |
Join Date: Jul 2007
Location: West Virginia
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Fodla Dearg
They call it "Olympus Mons." Who is they? I'm assuming "it" is the Tara of Kings. They are the mortal folk. And yes, it is the Tara they named after Mount Olympus. Who cares if they drape horse doctor's Latin all over what they call Mars. We call it Fodla after Ireland, Ireland see as a spirit of poetry and scholarship. The mortals are coming to Fodla. They mean to settle and Terraform Mars. We destroyed their probes. A few accidents and they'll turn away. They have bases on the moon that circles their world. They are sending towns on "space colonies" to support the landings. They won't be easily driven away. And their curiosity is easy to rouse. Then we'll seek a new path. Imagine the shock, there really are Martians! And they speak Gealic? The Tuath De are on Mars! And they want political recognition. Basically, supernatural beings have decided to make their presence known and they demand diplomatic recognition. Although paradigm shift is more typical of Science Fiction it works in fantasy too. This is a massive shift in a campaign. It's best to drop this into a secret magic setting that's been running for awhile. Note: I chose Irish Myth because of my personal tastes. Use your preferred mythology in your game.
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Per Ardua Per Astra! Ancora Imparo Last edited by Astromancer; 10-07-2023 at 06:59 PM. |
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#395 |
Join Date: Aug 2005
Location: Portland, Oregon
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In the grand library of really-impressive-name the PCs find a mysterious book written in a mysterious language. It is the Grimoire of a notorious magician hundreds of years ago and long dead.
But something is not right. The city gets a bad run of fish. The trade convoy has turned back-and lost ships from storms. The court mage tells them that the thing to do is go on a quest to the ruined castle where that magician lived and replace the book. The problem is the path there is full of monsters and the castle is haunted by the ghost of the magician and his servants of every kind. Some of these "servants" by the way are eldritch abominations you do not wish to trifle with. You have to put the book in exactly the right place so that said eldritch abominations will not get the book either.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#396 |
Join Date: Aug 2005
Location: Portland, Oregon
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In the city of...there is a lighthouse. So much prestige comes from being the warden of the lighthouse that he or she is usually chosen from noble ranks or automatically enobled if not so, but never chosen for ruler lest the highest royalty become despotic.
So much for politics which is interesting for those with a bent that way. The Warden's son has found love. He goes down to the Inn by the lighthouse to listen to the entertainer sing enchanting songs and tales. He wishes to marry. The catch: she is a mermaid. That is really no problem biologically (in my mythos "otherfolk" including mermaids are from a spinoff of humanity from primeval times but have strange powers including of course shapechanging). It is a problem with the ruler of the city. For he is a bigot not to mention being a just plain spiteful expletive who doesn't want his rivals being happy. Not to mention one of his relations was captured by the Dark One, the Harvester (who is sort of a Fey Vampire who lives in a castle far to the north and enjoys tormenting captives). The agreement: the Warden's and his Mer-bride can marry if they sail alone in a dory to enact a rescue. If they don't come back tough luck. And the ruler of the city is not giving more help. Like I said he is a spiteful expletive. By the way, this is from the founding myth of a people in the traveller universe that I have spent time working on (an easy way to combine sci fi and fantasy is to use the nested story method). And yes the idea did come from Beren and Luthien. Except the "obstacle" is not the bride's father and he is a lot nastier than Thingol.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#397 |
Join Date: Jul 2007
Location: West Virginia
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Gunmagic!
The handgone is the new wonder of the battlefield. A cobbler can slay a knight in full armor. The powers that be can't let go of this devil's trick. Neither do all of them like it. Kings love it. Guns make war to expensive for any but the richest nobles to challenge their king. Knights, always an unruly bunch, quick to mutiny, quick to run off on errands of their own. Mercenaries are far more effective anyway. However, new tools require new skills. Enter the Gun Mage! Basically, you're a gun and wand for hire. You're a battle mage with skills involving gunpower. You can keep your side's powder dry, and ruin or explode the other side's powder. You can use the Magelock gun (it's enchanted with Ignite and goes off only when you will it). You can manipulate the flights of rockets and cannon balls. And many more tricks as well. The PCs are Swashbuckling Wizards facing combat, logistics, diplomacy, and skullduggary!
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Per Ardua Per Astra! Ancora Imparo |
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#398 | |
Join Date: Aug 2005
Location: Portland, Oregon
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By the way the early age of powder with flaws in metalurgy and bad powder has lots of possibilities. Serving a gun is risking blowing yourself up.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison Last edited by jason taylor; 10-11-2023 at 01:13 PM. |
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#399 | |
Join Date: Jul 2007
Location: West Virginia
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Per Ardua Per Astra! Ancora Imparo |
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#400 | |
Join Date: Dec 2007
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