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#51 |
Join Date: Jun 2005
Location: Lawrence, KS
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Yes, though I've mostly heard about tomatoes as an example of fruit.
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Bill Stoddard I don't think we're in Oz any more. |
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#52 | |
Join Date: Jan 2014
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A) Neither, it's the one that exists in the backstory. B) The one on the character sheet. This is why the player should be deducted character points when their characterization doesn't match their disadvantages. C) The one that exists in the minds of all the players and the GM. The character sheet is just a description of the character to give the players and the GM a starting point. |
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#53 |
Join Date: Sep 2007
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I'd have to agree with this, while pointing out that there's thus not a single "true character", as every player's perceptions of that character are different. That includes the perception in the mind of the character's player -- certainly an important one, as it's the one from which all the other player's perceptions are derived. But that's an indirect and errorful process, not a simple copy of an idea (as I'm all too aware from my own limitations in managing to portray characters in play).
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#54 | |
Join Date: Aug 2005
Location: Portland, Oregon
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#55 |
Join Date: Aug 2005
Location: Portland, Oregon
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Money is socially constructed and hoards are made of money. But then social constructs are a social construct.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#56 |
Join Date: May 2005
Location: Oz
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True, but let’s not succumb to the Fallacy of Composition.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#57 |
Join Date: Jun 2005
Location: Lawrence, KS
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In the prototypical RPGs, the GM rolled dice to find out if a dungeon room or a wilderness hex was inhabited, what kind of inhabitants it had, how many there were, if they had treasure, how much, what kind, and if there were traps, among other things.
A world created in this way tends to have a certain lack of coherence, as the dice rolls in successive spaces are not correlated with each other. My experience in creating alien races, for example, using the rules in GURPS Space has tended to be that they also have a certain lack of coherence. Does physical reality have enough coherence to support the conclusion that God is not rolling dice to create its occupants? Or is God an old school GM?
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Bill Stoddard I don't think we're in Oz any more. |
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#58 |
Join Date: Jul 2005
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So the world is Powered by The Apocalypse?
Worse, the world is Player Centered!
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
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#59 |
Join Date: Sep 2008
Location: near London, UK
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Watch out - some of the dodgier fringes of the men's rights / incel / PUA group of communities talk about men who don't agree with them as NPCs.
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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#60 |
Join Date: Jun 2005
Location: Lawrence, KS
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I suspect that thinking of the outgroup as not really being people may go back to the Paleolithic, even if the word for "not really people" changes.
__________________
Bill Stoddard I don't think we're in Oz any more. |
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Tags |
philosophy, sisyphus, theseus, trolley problem |
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