02-07-2021, 09:45 PM | #21 |
Join Date: Feb 2016
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Re: How should i run monsters?
Pretty much, use DR or Injury Tolerance if you want to reduce damage from a source.
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02-07-2021, 10:40 PM | #22 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: How should i run monsters?
Quote:
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02-08-2021, 12:23 AM | #23 |
Join Date: Feb 2016
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Re: How should i run monsters?
Brawling gives a maximum of +1 at DX+2. At ST 12, you do 1d-1 thrusting. Punches get -1 damage, reducing it to 1d-2, but the Brawling damage bonus bumps it back up to 1d-1 crushing. Kicking would be unmodified damage, +1 for Brawling and +1 for boots, so the final damage is 1d+1 crushing.
Professional solders will likely have Brawling at a minimum of DX+2, as they will have fought in a number of situations where killing people would be frowned upon (or outright illegal). Anyway, it is better than nothing when your weapon breaks or when you are grappling an enemy and need to knee them in the groin. Amateur brawlers can develop that level after around a decade of drinking (which is why going into a strange bar without any friends was often a bad idea before the contemporary era). |
02-08-2021, 02:41 AM | #24 | |
Join Date: Jul 2008
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Re: How should i run monsters?
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They still get training in it, and an extracurricular interest in brawling is probably not unusual...
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02-08-2021, 05:02 AM | #25 |
Join Date: Mar 2013
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Re: How should i run monsters?
I think the main reason that soldiers get training in unarmed combat is to encourage them to be aggressive.
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02-08-2021, 05:32 AM | #26 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: How should i run monsters?
Quote:
Quote:
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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02-08-2021, 06:25 AM | #27 | ||
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Join Date: Aug 2004
Location: Sumter, SC
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Re: How should i run monsters?
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Quote:
For that Magery (racial -40%) Resist Fire-20 works better. Throw in Mana Enhancer 2 so the ability works in No mana.
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02-08-2021, 09:58 AM | #28 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: How should i run monsters?
Even then, a clear description of their behavior is probably more useful application of effort than figuring out whether that behavior is better modeled with Vow (Kill all the things) or Compulsive Behavior (Murder).
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02-08-2021, 10:45 AM | #29 |
Join Date: Jul 2008
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Re: How should i run monsters?
It would if you have enough to fully block the damage of the strongest possible fire. Which is the canonical solution to this problem, for all that it's a bit awkward.
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02-08-2021, 12:26 PM | #30 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: How should i run monsters?
Quote:
Second, Armor Divisor effectively kicks the idea of loading up on DR in the head. Allowing this to have enough DR withstand 6dx10(3) burn at maximum damage (180) is kind of ridiculous. Besides Magery (racial -40%) Resist Fire-20 is "canonal" as well (Racially Innate Spells under Racial Magic, B453)
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