06-14-2021, 09:36 PM | #181 | |
Join Date: Aug 2007
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Re: Independent Income at later TL stages
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Your Reputation doesn't actually have to be true either. It's about what others _believe_. Then there are many Social Traits that don't require money at all. At least not in our world and those like it. There were times in the bad ol' days where you could buy Rank. That often devolved into Courtesy Rank though. So there is no general principle that Social Traits require $ to acquire.
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Fred Brackin |
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06-14-2021, 09:37 PM | #182 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Independent Income at later TL stages
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Merchant is Status 1. His Very Wealthy gets a +1 and he likely has another +1 for rank Rank 2-4 for a base Status of 3. Social Stigma -3 (one of merchant class) to get the proper reputation. Result: TL 4 [0]; Merchant (base Status 1) [0], Wealth (Very Wealthy) [20] (+1 to Status), Merchant Rank 2-4 [5] (+1 to Status), Social Stigma -3 (one of merchant class; all the time) [-7]. You had the right idea but used a wrong way to get there.
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06-14-2021, 10:00 PM | #183 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Independent Income at later TL stages
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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06-15-2021, 05:19 AM | #184 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Independent Income at later TL stages
I did not. Merchant Rank is relevant in societies with some kind of merchant's guild, where being a high-ranking member is statusful. The character I was illustrating was specifically to be a merchant who was rich enough to put on the airs of Status without having Status. It is not a society with a Social Stigma against merchants. Your rewrite misses the point.
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06-15-2021, 06:06 AM | #185 | |
Join Date: Jun 2013
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Re: Independent Income at later TL stages
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Now we come to Independent Income. As a social trait, you need to do something to acquire it. The obvious answer is that you need to invest some of your money, and that's where the issue comes up - the GM needs to decide how much the character needs to invest to gain the right to purchase II, but if any of the players have any sense of economics it's likely any amount other than a substantial sum will risk breaking their sense of immersion. You can correct this by decoupling the purchase of Independent Income from the general requirements for gaining social traits in play - the character gets a sudden windfall and opts to invest rather than spend it, a secret admirer starts sending monetary gifts regularly, etc. At that point, however, I don't see why you couldn't do the same for other social traits. Purchasing an Ally simply results in a new person showing up and being super friendly with that particular character (in whatever manner and for whatever reason the player and GM work out - maybe it's an old friend who's been trying to track the PC down, maybe it's someone the party comes across being bullied and the PC stands up for them, maybe they just "click" with each other after literally running into each other in front of Leene's Bell, whatever). Spending points to increase one's Wealth level results in a similar windfall of cash as the "investment" option of II. Simply paying for a Reputation results in people spreading the word and you becoming generally known for it. That's really not a bad way to handle things, but probably inappropriate for a campaign where Impulse Buys and the like aren't available.
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06-15-2021, 07:18 AM | #186 | ||
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Independent Income at later TL stages
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Independent Income doesn't represent investments. Independent Income represents cash you get each month that doesn't come from a job (with prerequisites and a job roll). You can justify it any way the GM agrees to. Quote:
That, at least, is the main thrust of chapter 9 of the Basic Set. Different categories of traits have different requirements. Attributes and secondary characteristics may be improved with bonus character points at your discretion. "To improve social traits, you need an in-play justification in addition to the expenditure of sufficient points." "Most mental and physical advantages are inborn; you cannot buy them after character creation." Buying off disadvantages "generally requires a game-world justification in addition to the point expenditure." "You can only spend character points to improve skills or techniques that, in the GM's opinion, saw significant use in the adventure during which you earned the points." I have a feeling that old hands at GURPS don't pay close attention to what is said in chapter 9. It is surprisingly specific and helpful. |
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06-15-2021, 07:35 AM | #187 | |||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Independent Income at later TL stages
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The rules give no guidance at all. By the way, for some added weirdness, consider what you get for a point of II vs what you get for each point spent using the rules in "Trading Points for Money" (B26). As soon as you're Very Wealthy, II's monthly return is higher than the one-time return from trading points. If it's not a one-shot, or a recreation of 24, II is a far better investment, and the richer you are, the better it gets.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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06-15-2021, 07:51 AM | #188 | |
Join Date: Jun 2013
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Re: Independent Income at later TL stages
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I never said the onus was on the GM to explain the acquisition of the trait in cases where it modifies the game world (such as creating a new NPC, causing the character to gain a windfall, etc). Indeed, my Ally suggestion mentioned the GM and player working together to work out how the Ally enters the campaign. What I'm talking about is the interpretation - supported by official GURPS writers IIRC - that acquisition of social traits requires you to have done something to justify it during gameplay. You don't create a new NPC (with appropriate tie-in explanation for the character's arrival) to be your Ally like you would during character creation - you take one of the NPC's you've already met and are on friendly terms with and see if the GM will let you take them as an Ally (and this may require you to get on friendlier terms than you currently are, depending on which NPC you want as an Ally - that mercenary you've hired a few times is probably easier to get as an Ally than the Princess you just completed a quest for, even if the latter actually costs fewer character points), then spend the points. You don't dictate you get a sudden inheritance from a never-before-seen wealthy uncle so you can upgrade from Comfortable to Wealthy - you actually acquire the necessary wealth during play, from saving up, doing quests, etc, then spend the points.
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06-15-2021, 08:24 AM | #189 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Independent Income at later TL stages
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Going from only that a better fit is Status 1 base (Merchant) with social stigma (belongs to merchant class) for net Social Status 0 while maintaining the Cost of Living of Status 1. The TL and higher wealth level are just window dressing to the above core. Remember, keep it as simple as possible.
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06-15-2021, 08:36 AM | #190 | |||||||
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Independent Income at later TL stages
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GURPS doesn't tell me how long it takes me on the computer or at an office to secure a welfare check. It doesn't tell me how much allowance my family is obliged to give me if I leave home (though GURPS Worminghall has some advice for attendees of its school of magic). It doesn't tell me how to get my house up to code to rent it out, or how to work with a real estate agency to find renters. And it also doesn't tell me how to invest money or how much I need to invest. This is not a failure of GURPS to provide rules. This is Beyond The Scope Of The Rules. The sole purpose of Independent Income is to give you extra cash each month. Where that cash comes from and what you had to do to get it, aside from "you didn't have to have a job to get it," is completely up to you. As it should be. Quote:
If you want GURPS to be a financial simulator, write the supplement. Quote:
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Last edited by Stormcrow; 06-15-2021 at 08:40 AM. |
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