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#171 | ||
Join Date: Aug 2004
Location: Ronkonkoma, NY
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"If your income derives from investments, you need not specify their value; this trait assumes that you cannot or will not invade your capital." Now, you might argue, "It says I don't need to specify the value of my investments; it doesn't say I can't do that." And that would be true. But it's also true that the black box that is Independent Income will accept any dollar amount the GM chooses as the hypothetical value of the investment and still do exactly the same thing. There is no economic simulation happening inside Independent Income. You're expecting the tools of GURPS to do things they aren't designed to do, and you're unhappy when they fail to do them. Independent Income is strictly a character-points-for-monthly-cash proposition, not an investment strategy. Quote:
You don't have to spend that money on achieving the Wealth level; you just have to amass it, because having Wealth is about the social implications of it, not about the player investing cash. So long as your "$" spot on your character sheet is at $50 million or more at the end of an adventure, you have all the justification the book asks for to improve your Wealth to Multimillionaire 1. It's fine if you want to play out investments and so on, but these will NOT be part of your Wealth or your Independent Income. They're done purely with the "$" on your character sheet. |
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#172 | |
Join Date: Sep 2006
Location: Luxembourg
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And in this situation, Gurps Wealth rules fail. They are not made for it. I have no suggestion to solve this within RAW Gurps, because I never played Gurps at that level of financial details. But I would strongly suggest not trying to fit a square peg into a round hole by trying to reconcile the two, and instead finding another asset management system and bolting it in place. At least if you insist into using some kind of rules abstraction instead of roleplaying the investment in excel. GURPS Traveller Classic -Far Trader, perhaps ? I remember it have some impressive finance rules, although I never used them, so I cannot comment on the realism. Last edited by Celjabba; 06-14-2021 at 03:48 PM. |
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#173 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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So, I have to make something up, and when I look at the numbers, things fall apart. And the solution, apparently, is to just ignore that. I'm sure the gun-nuts would be very happy with that advice were it given with respect to questions like "How much damage should pistol X do if my character has a custom 12" barrel mounted on it?" Quote:
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#174 | ||
Join Date: Jul 2008
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That's somewhat true, but the difference between 'ownership' and 'ownership or access' is a big one. Many jobs give you some kind of access that you could abuse, at risk of the displeasure of the people who actually own what you're accessing. Can you cite examples that give you ownership of a high-value asset?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#175 | |||
Join Date: Aug 2014
Location: Snoopy's basement
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The Jobs Tables that used to be familiar in 3e don't seem to be produced as much anymore, so examples for 4e are harder to find, but Fantasy p.138-139 lists Armourers and Smiths (who would have tools and likely a workshop), Fisherman (who would likely have a boat and at least some tackle), and Tavernkeeper who would presumably have a tavern. There is also the example of Sir Adrian Carter-Sandlebury (Britannica-6 p.38) of whom "The GM may assume “country landowner” is his job." |
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#176 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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You might justify it with a cash investment, but now you need to define return rates, economic forecasts, environmental and political uncertainties, bad decisions, etc., etc. Almost any amount of cash might turn into a level of Independent Income, given the right circumstances. If any amount of cash will do, then GURPS is not simulating the investment process. The cash is just an in-game excuse to gain a level of Independent Income. You could invent other excuses that have nothing to do with cash. Maybe you lost your job, and the Independent Income represents welfare payments. Maybe you rescued an amazing investor on an adventure who can promise to do a much better job managing your portfolio. Maybe you're a criminal who found someone new to extort. They're all just excuses to add Independent Income to your character sheet, and none of them have anything to do with giving up cash. So if all you need is an excuse, an "in-game justification," then earning and investing cash isn't required for adding Independent Income. It's just a trait that says, "For whatever reason, you get some extra cash every month that you didn't have to work for." |
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#177 | |
Join Date: Jan 2014
Location: Calgary
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But I wouldn't bother trying to work out a new branch of physics to justify it, just like I wouldn't get hung up with amortization rates and initial capital if a PC wanted to pick up Independent Income. If the exact level seems to high or low, then raise or lower it accordingly. Because the truth of the matter is that the exact dollar amount does not matter. |
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#178 | |
Join Date: Aug 2007
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The player gets however much II he pays for with cp and well, no else's character had to spend $ to get that so his doesn't either. that's what's "fair". So view things as the character having had an absolute windfall successs at investing and the player having bought that success with the cp he spent. These things are happening on two different levels and the direction of influence is pretty strict from player and meta-game cp down to the character and in-game $ with no real transactions taking place the other way.
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Fred Brackin |
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#179 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Besides it still doesn't fix how spending a point when you've a low level of Wealth automatically gains you a vastly higher amount of money coming in if you raise your Wealth. Wealth gives you greater amounts of money from II for free - and it is free, because the cost of Wealth does not change as your levels of II (or Debt) change.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#180 | |
Join Date: Jan 2014
Location: Calgary
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If a player wants higher Wealth, they should have an in-game reason for the purchase. If a player wants Signature gear, similarly, they need an in-game reason. So too for Reputation. What makes you think Independent Income is somehow the exception, not just among these few advantages, but the entire game system. Because it doesn't require you to sit down with a financial advisor to figure out what your assets are worth in a role-playing game? |
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Tags |
cyberpunk, independent income |
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