01-05-2014, 03:26 PM | #11 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Wait Maneuver and Multiple Scenarios
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With ETS, I might allow a larger number of declared additional Wait scenarios, just not sure how many.
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-JC |
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01-05-2014, 03:56 PM | #12 |
Join Date: Dec 2012
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Re: Wait Maneuver and Multiple Scenarios
Much of your original conjecture is based on being able to differentiate the situation as it happens. If the waiter can see around the corner or otherwise make such a call in advance, then there's less of an issue. Otherwise, I think I'd be calling upon a Perception test, at a significant penalty, to make the decision for him.
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01-05-2014, 04:06 PM | #13 |
Join Date: May 2009
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Re: Wait Maneuver and Multiple Scenarios
Wait is a second by second maneuver. If you have the necessary information in the preceding second to accurately describe your action then you don't need the compound wait. In essence you aren't really using the Wait action you are determining if they are an enemy and if they are surprising him or disengaging from him.
If you don't have the information then you need to commit to an action based on the information you have and then take a penalty on your action to stop it if it is inappropriate. Or you can wait and see what happens. I think partial surprise describes this perfectly, both make an IQ check with a bonus for combat reflexes if they both pass the person with the highest basic speed acts first.
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Maxwell Kensington "Snotkins" Von Smacksalot III |
01-05-2014, 04:58 PM | #14 |
Join Date: Apr 2006
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Re: Wait Maneuver and Multiple Scenarios
I have to say I hadn't considered ETS... I'd be tempted to let someone with ETS declare a Wait without a specified trigger and choose the moment of interruption and triggered action on the fly, as long as that action is something that could plausibly be done "instantly". Anything to give the player a little more value for the extra 30 points they spent.
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01-05-2014, 06:09 PM | #15 |
Join Date: Nov 2010
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Re: Wait Maneuver and Multiple Scenarios
I think if the player can't see who it is until the last second (ie they are coming around a corner) then I would apply the same penalties that go with opportunity fire as other people have suggested, otherwise I think I would allow it at no penalty. The request seems pretty reasonable to me.
As I recall the penalties are based on number of hexes watched or a flat penalty if watching down a straight line. Last edited by pfharlock; 01-05-2014 at 06:18 PM. |
01-05-2014, 08:07 PM | #16 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Wait Maneuver and Multiple Scenarios
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IMHO, I think this would be a legal Wait maneuver: Wait until someone comes around the corner, then Move and Attack. Once the wait is triggered, I can decide whether to move towards or away from the guy depending on the armor I see him wearing. Alternately, you could select a simple Attack as your triggered maneuver, but then you would only be able to take one step towards or away. In any case, I think it's legal to forfeit the move, step, and/or attack of any maneuver at any time; so if someone nonthreatening came around the corner, you could just stand there.
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Last edited by Captain Joy; 01-05-2014 at 08:17 PM. Reason: Added last sentence |
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01-05-2014, 08:20 PM | #17 | |
Join Date: Aug 2006
Location: L.I., NY
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Re: Wait Maneuver and Multiple Scenarios
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In the quote from Kromm I posted above, he also pointed out that you can act at a lower Basic Speed without using a Wait maneuver. So you can just say that you will act after whoever comes around the corner. In that case you can't interrupt their maneuver, but if they don't suspect you are there, it is unlikely that they are taking any maneuver other than Move if they are walking around the corner. |
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01-06-2014, 08:46 PM | #18 | |
Join Date: Nov 2009
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Re: Wait Maneuver and Multiple Scenarios
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'Hmm. I'll go at Speed 4 instead of 5 now.' 'Nah, I'll go to Speed 3, see what happens.' And is it verified it 'resets' after the Sequence would restart? So someone 'delays' to Speed 0, then go again at Speed 6 for their next action/turn?
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Mythweavers PbP |
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01-06-2014, 09:57 PM | #19 | |
Join Date: Mar 2013
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Re: Wait Maneuver and Multiple Scenarios
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In addition, I believe that a move and attack only allows forward movement.mat best you could just stand there. However, Kromm has stated that you maneuver is visible to everyone. I'm not sure what a move and attack would look like if you moved zero yards though, but I think you'd look hostile. Also, your attack would be limited to 9 even if you didn't move during your move and attack maneuver.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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01-06-2014, 10:52 PM | #20 | |
Join Date: Aug 2006
Location: L.I., NY
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Re: Wait Maneuver and Multiple Scenarios
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I could see where it might be annoying if a significant percentage of the players at the table started doing it, or if two characters got into an "After you, my dear Alphonse" situation. I don't think that would be a common problem though, since most players usually want to act before their opponents, to have a chance to hit before they get hit. As for 'resetting' back to the faster full Basic Speed on a following turn, I'd allow it. I don't think it's any more abusable than a Wait, which could also potentially result in a character acting twice in a row. The trade off is that you are allowing your enemy to act first, without the possibility of interrupting the enemy's action. If a player wanted to do that in my game, I'd limit their move accordingly for that turn. If they purposely hesitate, they can't move as far. |
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Tags |
maneuver, multiple, scenarios, wait |
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